static int GetResList(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); System.Collections.Generic.List <UnityEngine.Object> o = obj.GetResList(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }