Exemple #1
0
    private void ToogleDebug(Vector2 worldMousePos)
    {
        Debug = !Debug;

        _debugText.SetActive(Debug);

        int playerIndex = _caveLevelMap.Index + 1;

        //Draw walkable image layers
        var debugWalkable = _level.GetChildren().FirstOrDefault(g => g.name == "Debug_Walkable");

        if (Debug && debugWalkable == null)
        {
            var bitmapData = _caveLevelMap._walkableImageLayer.GetBitmapDataFromWorldPos(worldMousePos);
            if (bitmapData.bitMap != null)
            {
                debugWalkable = new Canvas(bitmapData.bitMap, false)
                {
                    name = "Debug_Walkable"
                };

                _level.AddChildAt(debugWalkable, playerIndex);
                debugWalkable.SetXY(bitmapData.offSetX, bitmapData.offSetY);
            }
        }
        else
        {
            debugWalkable?.Destroy();
        }

        _level.PlayerCollision?.ToogleDebug();
    }
Exemple #2
0
    public void LoadLevel()
    {
        string[] tmxFiles = TmxFilesLoader.GetTmxFileNames("Level*.tmx");
        var      mapData  = TiledMapParserExtended.MapParser.ReadMap(tmxFiles[0]);

        _level = new BaseLevel(_caveLevelMap, _cam);

        AddChild(_level);

        _gameHud = new GameHud(_level, _cam);

        DebugDrawBoundBox.level = _level;

        foreach (var sprite in _level.GetChildren().Where(s => s is Sprite))
        {
            DebugDrawBoundBox.AddSprite((Sprite)sprite);
        }

        foreach (var sprite in _gameHud.GetChildrenRecursive().Where(s => s is Sprite))
        {
            DebugDrawBoundBox.AddSprite((Sprite)sprite);
        }
    }