Exemple #1
0
        public virtual void Update(GameTime gameTime, BaseLevel level)
        {
            Animation currentAnimation = getCurrentAnimation();

            currentAnimation.Update(gameTime);

            _movement.Update(this, gameTime, level);
            _collisionRectangle.X = (int)_movement.Position.X;
            _collisionRectangle.Y = (int)_movement.Position.Y;

            if (Health < 1 && CanChangeAnimation())
            {
                level.AddToRemove(this);
            }
        }