void UpdateUIStats(BaseGameplayRulestate currentRulestate) { BaseGameplayRulestate.NoteStats stats = currentRulestate.stats; uint noteStreak = stats.noteStreak; uint totalNotes = stats.totalNotes; uint notesHit = stats.notesHit; noteStreakText.text = noteStreak.ToString(); if (totalNotes > 0) { percentHitText.text = ((float)notesHit / (float)totalNotes * 100).Round(2).ToString() + "%"; } else { percentHitText.text = "0.00%"; } totalHitText.text = notesHit.ToString() + " / " + totalNotes.ToString(); }
void UpdateUIStats(BaseGameplayRulestate currentRulestate) { BaseGameplayRulestate.NoteStats stats = currentRulestate.stats; }