private void ScenarioFinished() { scenarioScriptIndex = 0; talkButton.onClick.RemoveListener(OnTalk); theEvent.Finish(); battleLog.ClearOldElement(); // Unclock Player movement player.unlockPlayer(); }
private void ScenarioFinished() { scenarioScriptIndex = 0; talkButton.onClick.RemoveListener(OnTalk); theEvent.Finish(); // Unclock Player movement player.unlockPlayer(); playerinput.enabled = false; RebuildScenario(); inputmg.sindex = 0; avatar.sprite = defAvt; }