Exemple #1
0
 public CoreUIScroll(float viewWidth, float viewHeight, BaseCoreUIMesh mesh, CoreUISlider horizontalSlider, CoreUISlider verticalSlider) : base(mesh)
 {
     _viewHeight       = viewHeight;
     _viewWidth        = viewWidth;
     _horizontalSlider = horizontalSlider;
     _verticalSlider   = verticalSlider;
 }
Exemple #2
0
 public CoreUIButton(BaseCoreUIMesh mesh, Action <int> action) : base(mesh)
 {
     _pressedTexture     = mesh.Texture;
     _unpressedTexture   = ((ButtonMesh)mesh).UnpressedTexture;
     _action             = action;
     _coreUIMesh.Texture = _unpressedTexture;
 }
Exemple #3
0
 public CoreUILabel(BaseCoreUIMesh mesh) : base(mesh)
 {
 }
Exemple #4
0
 public CoreUILabel(BaseCoreUIMesh mesh, int sinPixelsOffset, float sinOffsetSpeed, float sinMultiplier,
                    float horizontalPixelsOffset, float verticalPixelsOffset) : base(mesh, sinPixelsOffset, sinOffsetSpeed, sinMultiplier, horizontalPixelsOffset, verticalPixelsOffset)
 {
 }
Exemple #5
0
 protected CoreUIContainer(BaseCoreUIMesh mesh) : base(mesh)
 {
     _elements = new List <CoreUIElement>();
 }
Exemple #6
0
 protected CoreUIElement(BaseCoreUIMesh mesh)
 {
     _coreUIMesh = mesh;
     _color      = new Color(1, 1, 1, 1);
 }
Exemple #7
0
 public CoreUIToggle(BaseCoreUIMesh mesh, Action <bool> action, bool pressed) : this(mesh, null)
 {
     _pressed = pressed;
     _action  = action;
 }
Exemple #8
0
 public CoreUIToggle(BaseCoreUIMesh mesh, Action <bool> action) : base(mesh, null)
 {
     _action = action;
 }
Exemple #9
0
 public CoreUIToggle(BaseCoreUIMesh mesh) : base(mesh)
 {
 }
Exemple #10
0
 public CoreUIButton(BaseCoreUIMesh mesh) : this(mesh, null)
 {
 }
Exemple #11
0
 public CoreUIText(BaseCoreUIMesh mesh, int sinPixelsOffset, float sinOffsetSpeed, float sinMultiplier,
                   float horizontalPixelsOffset, float verticalPixelsOffset) : this(mesh)
 {
     _textMesh.TextGenerator.InitEffects(sinPixelsOffset, sinOffsetSpeed, sinMultiplier, horizontalPixelsOffset, verticalPixelsOffset);
 }
Exemple #12
0
 public CoreUIText(BaseCoreUIMesh mesh) : base(mesh)
 {
     _textMesh = (TextMesh)mesh;
     _textMesh.TextGenerator.InitEffects(0, 0, 0, 0, 0);
 }