public void Start()
    {
        baseBulletSpawner = GetComponent <BaseBulletSpawner>();

        startTime     = Time.time;
        journeyLength = Vector3.Distance(start.position, end.position);
    }
    void Awake()
    {
        vars   = GetComponentInParent <BasePlayerVariables>();
        player = ReInput.players.GetPlayer(vars.playerId);

        baseBulletSpawner = GetComponent <BaseBulletSpawner>();

        bombSpawner = GetComponent <BombSpawner>();
        bombsLeft   = vars.bombsLeft;
    }