public void Start() { baseBulletSpawner = GetComponent <BaseBulletSpawner>(); startTime = Time.time; journeyLength = Vector3.Distance(start.position, end.position); }
void Awake() { vars = GetComponentInParent <BasePlayerVariables>(); player = ReInput.players.GetPlayer(vars.playerId); baseBulletSpawner = GetComponent <BaseBulletSpawner>(); bombSpawner = GetComponent <BombSpawner>(); bombsLeft = vars.bombsLeft; }