// Update is called once per frame void Update() { //prevents accidental touches on screen as soon as the game begins if (timeBeforePress > 0) { timeBeforePress -= Time.deltaTime; } if (timeBeforePress <= 0) { pressActive = true; } //touch controls if (Input.touchCount != 0 && Input.GetTouch(0).phase == TouchPhase.Began) { Touch touch = Input.touches[0]; Ray ray = Camera.main.ScreenPointToRay(touch.position); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f)) { Debug.Log(hit.transform.gameObject.name); //tells the ball to shoot upwards if the top half of the screen is touched if (hit.transform.gameObject.name == "Button Top") { Ball_Spawner.SpawnUp(); } //tells the ball to shoot downward if the bottom half of the screen is touched if (hit.transform.gameObject.name == "Button Bottom") { Ball_Spawner.SpawnDown(); } } } //mouse controls if (Input.GetMouseButtonDown(0) && pressActive == true && Input.touchCount == 0) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f)) { Debug.Log(hit.transform.gameObject.name); //click on top half shoots ball up if (hit.transform.gameObject.name == "Button Top") { Ball_Spawner.SpawnUp(); } //click on bottom half shoots ball down if (hit.transform.gameObject.name == "Button Bottom") { Ball_Spawner.SpawnDown(); } } } }
// Use this for initialization void Start() { // Setting Variables Whiteness = true; colorTimer = 0; spawnDarkBall = false; spawnLightBall = true; balls_Left = 3; score = 0; ball_Speed = 2.5f; speed_Incrementer = 0.01f; game_Over = false; // Calling functions UpdateBalls(); UpdateScore(); InvokeRepeating("blockSpeedUpdater", 1, 1); InvokeRepeating("colorTimerIncrementor", 1, 1); // Assign Ball Spawner Script ballSpawnerObject = GameObject.FindWithTag("Ball_Spawner"); if (ballSpawnerObject != null) { ballSpawner = ballSpawnerObject.GetComponent <Ball_Spawner> (); } // Assign Bottom Block Spawner Script bottomBlockSpawnerObject = GameObject.FindWithTag("Bottom_Block_Spawner"); if (bottomBlockSpawnerObject != null) { bottomBlockSpawner = bottomBlockSpawnerObject.GetComponent <Bottom_Block_Spawner> (); } // Assign Top Block Spawner Script topBlockSpawnerObject = GameObject.FindWithTag("Top_Block_Spawner"); if (topBlockSpawnerObject != null) { topBlockSpawner = topBlockSpawnerObject.GetComponent <Top_Block_Spawner> (); } ballScriptObject = GameObject.FindWithTag("Ball"); if (ballScriptObject != null) { ballScript = ballScriptObject.GetComponent <Ball_Script> (); } }
// Use this for initialization void Start() { // Setting Variables Whiteness = true; colorTimer = 0; spawnDarkBall = false; spawnLightBall = true; balls_Left = 3; score = 0; ball_Speed = 2.5f; speed_Incrementer = 0.01f; game_Over = false; // Calling functions UpdateBalls (); UpdateScore (); InvokeRepeating ("blockSpeedUpdater", 1, 1); InvokeRepeating ("colorTimerIncrementor", 1, 1); // Assign Ball Spawner Script ballSpawnerObject = GameObject.FindWithTag ("Ball_Spawner"); if (ballSpawnerObject != null) { ballSpawner = ballSpawnerObject.GetComponent <Ball_Spawner> (); } // Assign Bottom Block Spawner Script bottomBlockSpawnerObject = GameObject.FindWithTag ("Bottom_Block_Spawner"); if (bottomBlockSpawnerObject != null) { bottomBlockSpawner = bottomBlockSpawnerObject.GetComponent <Bottom_Block_Spawner> (); } // Assign Top Block Spawner Script topBlockSpawnerObject = GameObject.FindWithTag ("Top_Block_Spawner"); if (topBlockSpawnerObject != null) { topBlockSpawner = topBlockSpawnerObject.GetComponent <Top_Block_Spawner> (); } ballScriptObject = GameObject.FindWithTag ("Ball"); if (ballScriptObject != null) { ballScript = ballScriptObject.GetComponent <Ball_Script> (); } }