Exemple #1
0
 public void StartGame()
 {
     thrower.transform.position = Camera.main.transform.position + Camera.main.transform.forward * distance;
     thrower.transform.forward  = (Camera.main.transform.position - thrower.transform.position).normalized;
     UI.SetActive(false);
     cursor.SetActive(false);
     thrower.StartThrowing();
 }