Exemple #1
0
        /// <summary>
        /// Delete the object named key from existence.
        /// </summary>
        public static void DeleteObject(string key)
        {
            if (!Objects.ContainsKey(key))
            {
                return;
            }
            GameObject del = (CollidableObject)Objects[key];

            if (CollidableObjects.Contains(del))
            {
                CollidableObjects.Remove((CollidableObject)del);
            }
            if (UIObjects.Contains(del))
            {
                UIObjects.Remove((UIObject)del);
            }
            if (NonUIObjects.Contains(del))
            {
                NonUIObjects.Remove(del);
            }
            if (Backgrounds.Contains(del))
            {
                Backgrounds.Remove((Background)(del));
            }
            Objects.Remove(key);
        }
Exemple #2
0
        /// <summary>
        /// Adds the given background to the song's background list if it doesn't already exist (can be undone).
        /// </summary>
        /// <param name="bg">The background to add.</param>
        /// <param name="forceAdd">if set to <c>true</c> the background will be added even if it already exists.</param>
        /// <returns>
        /// The index of the new background.
        /// </returns>
        public int AddBackground(SongBackground bg, bool forceAdd = false)
        {
            bool contains = !forceAdd && Backgrounds.Contains(bg);

            Action redo = () =>
            {
                if (!contains)
                {
                    backgrounds.Add(bg);
                }
            };

            Action undo = () =>
            {
                if (!contains)
                {
                    backgrounds.Remove(bg);
                }
            };

            Undo.ChangeFactory.OnChanging(this, undo, redo, "AddBackground");

            if (contains)
            {
                return(Backgrounds.IndexOf(bg));
            }
            else
            {
                backgrounds.Add(bg);
                return(Backgrounds.Count - 1);
            }
        }