private void Die()
        {
            IsDead = true;
            Health = 0;

            PlayerMovement movement = gameObject.GetComponent <PlayerMovement>();

            movement.MovementEnabled = false;

            Animator animator = GetComponent <Animator>();

            animator.enabled = false;
            double deathAnimationLength = 1.00d;

            if (DeathAudioClip != null)
            {
                BackgroundMusicSystem backgroundMusicSystem =
                    transform.parent.GetComponentInChildren <BackgroundMusicSystem>();
                backgroundMusicSystem.StopBackgroundMusic();
                deathAnimationLength = DeathAudioClip.length;
                _audioSource.PlayOneShot(DeathAudioClip);
            }

            int z = 90;

            if (movement.IsFacingRight)
            {
                z *= -1;
            }

            gameObject.transform.Rotate(0, 0, z);
            Invoke("TrueDeath", Convert.ToSingle(deathAnimationLength * 1.15));
        }
        public void Start()
        {
            _scene = SceneManager.GetActiveScene();
            _backgroundMusicSystem = GetComponentInChildren <BackgroundMusicSystem>();

            if (!_fightStarted)
            {
                Invoke("StartFight", 24.5f);
            }
        }
Exemple #3
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 public void Start()
 {
     _restartText           = GameObject.Find("RestartText");
     _coinText              = GameObject.Find("GameOverCoinCount");
     _backgroundMusicSystem = GetComponentInChildren <BackgroundMusicSystem>();
 }