public void Save(bool forceSaveToDB)
        {
            if (mLoaded)
            {
                if (player == null)
                {
                    return;
                }
                var character = GetComponent <PlayerCharacterObject>();
                if (character == null)
                {
                    return;
                }

                try {
                    var app = nebulaObject.mmoWorld().application;
                    InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory);
                    StationDatabase.instance(app).SaveStation(character.characterId, player.Station);
                    CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter());
                    ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel);
                    SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave());
                    WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave());
                    PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave());
                    TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo());
                    PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets);
                    ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave());
                    AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave());
                    QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave());
                    //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo());
                    //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo());
                } catch (Exception exception) {
                    log.Error("handled exception at Player Loaded Object");
                    log.Error(exception.Message);
                    log.Error(exception.StackTrace);
                }
            }
        }
Exemple #2
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        public void Load()
        {
            Start();
            m_Variables.Clear();
            bool           isNew     = false;
            var            character = GetComponent <PlayerCharacterObject>();
            var            app       = nebulaObject.mmoWorld().application;
            AchievmentSave save      = AchievmentDatabase.instance(app).LoadAchievments(character.characterId, out isNew);

            if (save.variables != null)
            {
                foreach (DictionaryEntry entry in save.variables)
                {
                    m_Variables.TryAdd((string)entry.Key, (int)entry.Value);
                }
            }

            m_VisitedZones.Clear();
            if (save.visitedZones != null)
            {
                foreach (var vzone in save.visitedZones)
                {
                    m_VisitedZones.Add(vzone);
                }
            }

            m_Points = save.points;

            m_FoundedLoreRecords = save.loreRecords;
            if (m_FoundedLoreRecords == null)
            {
                m_FoundedLoreRecords = new List <string>();
            }

            m_Loaded = true;
        }