Exemple #1
0
        private void CreateSkeleton_Click(object sender, RoutedEventArgs e)
        {
            var k = group.Children.Count;

            for (int i = 5; i < group.Children.Count; i++)
            {
                group.Children.RemoveAt(i);
            }


            var depthData = _pcv.GetDepthDataFromLatestFrame();

            _displayPointCloud = depthData.Item1; // all points
            _referenceFeatures = depthData.Item2; // only feature points [4]

            // populate all feature points
            // _displayPointCloud = Parser3DPoint.GetPopulatedPointCloud(point1, point2, point3, point4, _initialTransformation);

            //maintain most important feature point;
            //_thumbReference = _readingFeatures[0];


            // Create BVH out of arm
            var bvh = new BVH();

            bvh.AddAllToScene(_displayPointCloud);
            bvh.InitIndexing();
            _rgbv._bvh = bvh;

            _renderer.CreatePointCloud(_displayPointCloud, Brushes.White, false);
            _processingStage.CompleteProcessingStage(ProcessingStage.Description.SkeletonArm);
        }