Exemple #1
0
 public override void Unity_RemapPPtrs(int depth)
 {
     if (depth <= 7)
     {
         if (this.mSaved != null)
         {
             for (int i = 0; i < this.mSaved.Count; i++)
             {
                 BMGlyph bMGlyph = this.mSaved[i];
                 if (bMGlyph != null)
                 {
                     bMGlyph.Unity_RemapPPtrs(depth + 1);
                 }
             }
         }
     }
 }