public override void Unity_RemapPPtrs(int depth) { if (depth <= 7) { if (this.mSaved != null) { for (int i = 0; i < this.mSaved.Count; i++) { BMGlyph bMGlyph = this.mSaved[i]; if (bMGlyph != null) { bMGlyph.Unity_RemapPPtrs(depth + 1); } } } } }