private void chatInGame(MessageBean message) { if (message.statusCode == StatusCode.SUCCESS) { BLOKUSChatMessage bLOKUSChatMessage = ProtobufHelper.DederializerFromBytes <BLOKUSChatMessage>(message.data); GameObject.Find("BlokusUIController").SendMessage("chatInGame", bLOKUSChatMessage.chatMessage); } }
internal static MessageBean formatChatInRoomMessage(string str) { MessageBean message = new MessageBean(); message.operationCode = OperationCode.CHAT_IN_ROOM; message.statusCode = StatusCode.SUCCESS; BLOKUSChatMessage bLOKUSChatMessage = new BLOKUSChatMessage(); bLOKUSChatMessage.chatMessage = str; message.data = ProtobufHelper.SerializerToBytes(bLOKUSChatMessage); return message; }