public void Tukurinaosi_Clear() { BB_kikiKomabetu.Tukurinaosi_Clear(); BB_kikiZenbu.Tukurinaosi_Clear(); CB_kikisuKomabetu.Tukurinaosi_Clear(); CB_kikisuZenbu.Tukurinaosi_Clear(); }
public void Tukurinaosi_Copy(KikiBan source) { BB_kikiKomabetu.Tukurinaosi_Copy(source.BB_kikiKomabetu); BB_kikiZenbu.Tukurinaosi_Copy(source.BB_kikiZenbu); CB_kikisuKomabetu.Tukurinaosi_Copy(source.CB_kikisuKomabetu); CB_kikisuZenbu.Tukurinaosi_Copy(source.CB_kikisuZenbu); }
public void Tukurinaosi_Remake() { BB_kikiKomabetu.Tukurinaosi_Remake(); BB_kikiZenbu.Tukurinaosi_Remake(BB_kikiKomabetu); CB_kikisuKomabetu.Tukurinaosi_Remake(); CB_kikisuZenbu.Tukurinaosi(); }
public void Sitdown_KikiZenbu(Taikyokusya tai, Masu ms_target) { BB_kikiZenbu.Sitdown(tai, ms_target); }
public void Sitdown_KikiZenbu(Taikyokusya tai, Bitboard bb_target) { BB_kikiZenbu.Sitdown(tai, bb_target); }
public void Standup_KikiZenbu(Taikyokusya tai, Masu ms_target) { BB_kikiZenbu.Standup(tai, ms_target); }
///// <summary> ///// FIXME:暫定 ///// </summary> ///// <param name="tai"></param> ///// <returns></returns> //public Bitboard[] RefBB_WhereKiki(Taikyokusya tai) //{ // return BB_kikiKomabetu.RefBB_Where(tai); //} #endregion #region 編集(対局者別) public void Standup_KikiZenbu(Taikyokusya tai, Bitboard bb_target) { BB_kikiZenbu.Standup(tai, bb_target); }