Beispiel #1
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 public void Tukurinaosi_Clear()
 {
     BB_kikiKomabetu.Tukurinaosi_Clear();
     BB_kikiZenbu.Tukurinaosi_Clear();
     CB_kikisuKomabetu.Tukurinaosi_Clear();
     CB_kikisuZenbu.Tukurinaosi_Clear();
 }
Beispiel #2
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 public void Tukurinaosi_Copy(KikiBan source)
 {
     BB_kikiKomabetu.Tukurinaosi_Copy(source.BB_kikiKomabetu);
     BB_kikiZenbu.Tukurinaosi_Copy(source.BB_kikiZenbu);
     CB_kikisuKomabetu.Tukurinaosi_Copy(source.CB_kikisuKomabetu);
     CB_kikisuZenbu.Tukurinaosi_Copy(source.CB_kikisuZenbu);
 }
Beispiel #3
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 public void Tukurinaosi_Remake()
 {
     BB_kikiKomabetu.Tukurinaosi_Remake();
     BB_kikiZenbu.Tukurinaosi_Remake(BB_kikiKomabetu);
     CB_kikisuKomabetu.Tukurinaosi_Remake();
     CB_kikisuZenbu.Tukurinaosi();
 }
Beispiel #4
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 public void Sitdown_KikiZenbu(Taikyokusya tai, Masu ms_target)
 {
     BB_kikiZenbu.Sitdown(tai, ms_target);
 }
Beispiel #5
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 public void Sitdown_KikiZenbu(Taikyokusya tai, Bitboard bb_target)
 {
     BB_kikiZenbu.Sitdown(tai, bb_target);
 }
Beispiel #6
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 public void Standup_KikiZenbu(Taikyokusya tai, Masu ms_target)
 {
     BB_kikiZenbu.Standup(tai, ms_target);
 }
Beispiel #7
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 ///// <summary>
 ///// FIXME:暫定
 ///// </summary>
 ///// <param name="tai"></param>
 ///// <returns></returns>
 //public Bitboard[] RefBB_WhereKiki(Taikyokusya tai)
 //{
 //    return BB_kikiKomabetu.RefBB_Where(tai);
 //}
 #endregion
 #region 編集(対局者別)
 public void Standup_KikiZenbu(Taikyokusya tai, Bitboard bb_target)
 {
     BB_kikiZenbu.Standup(tai, bb_target);
 }