public override void SafeAwake() { base.SafeAwake(); steeringWheel = BB.GetComponent <SteeringWheel>(); FPLogic = steeringWheel.AddToggle("FPIO", "accept_fpio", false); UsedKeys = steeringWheel.MapperTypes.Where(x => x is MKey).Select(x => x as MKey).ToArray(); }
public override void SafeAwake() { base.SafeAwake(); sliderCompress = BB.GetComponent <SliderCompress>(); joint = GetComponent <ConfigurableJoint>(); FPLogic = sliderCompress.AddToggle("FPIO", "accept_fpio", false); }
public void ActivateButton(BuildingButton button) { foreach (BuildingButton BB in CurrentTab.BuildingButtons) { BB.GetComponent <Image>().color = FrameDefaultColor; } button.GetComponent <Image>().color = FrameActiveColor; }
public override void SafeAwake() { // Initialise some components and default values AS = BB.GetComponent <AudioSource>(); CB = BB.GetComponent <CanonBlock>(); bullet = new Bullet(CB); IntervalSlider = BB.AddSlider(LanguageManager.fireInterval, "Interval", Interval, intervalMin, 0.5f); IntervalSlider.ValueChanged += (float value) => { Interval = value; ChangedProperties(); }; RandomDelaySlider = BB.AddSlider(LanguageManager.randomDelay, "RandomDelay", RandomDelay, 0f, 0.5f); RandomDelaySlider.ValueChanged += (float value) => { RandomDelay = value; ChangedProperties(); }; KnockBackSpeedSlider = BB.AddSlider(LanguageManager.recoil, "KnockBackSpeed", KnockBackSpeedZeroOne, knockBackSpeedZeroOneMin, knockBackSpeedZeroOneMax); KnockBackSpeedSlider.ValueChanged += (float value) => { KnockBackSpeedZeroOne = value; ChangedProperties(); }; #region 子弹控件初始化 BullerCustomBulletToggle = BB.AddToggle(LanguageManager.customBullet, "Bullet", false); BullerCustomBulletToggle.Toggled += (bool value) => { BulletTrailToggle.DisplayInMapper = BulletTrailColorSlider.DisplayInMapper = BulletTrailLengthSlider.DisplayInMapper = BulletDragSlider.DisplayInMapper = BulletMassSlider.DisplayInMapper = BulletInheritSizeToggle.DisplayInMapper = bullet.Custom = value; ChangedProperties(); }; BulletInheritSizeToggle = BB.AddToggle(LanguageManager.inheritSize, "InheritSize", false); BulletInheritSizeToggle.Toggled += (bool value) => { bullet.InheritSize = value; ChangedProperties(); }; BulletMassSlider = BB.AddSlider(LanguageManager.bulletMass, "BulletMass", 2f, 0.1f, 2f); BulletMassSlider.ValueChanged += (float value) => { bullet.Mass = value; ChangedProperties(); }; BulletDragSlider = BB.AddSlider(LanguageManager.bulletDrag, "BulletDrag", 0.2f, 0.01f, 0.5f); BulletDragSlider.ValueChanged += (float value) => { bullet.Drag = value; ChangedProperties(); }; BulletTrailToggle = BB.AddToggle(LanguageManager.trail, "Trail", false); BulletTrailToggle.Toggled += (bool value) => { bullet.TrailEnable = BulletTrailColorSlider.DisplayInMapper = BulletTrailLengthSlider.DisplayInMapper = value; ChangedProperties(); }; BulletTrailLengthSlider = BB.AddSlider(LanguageManager.trailLength, "trail length", 1f, 0.2f, 2f); BulletTrailLengthSlider.ValueChanged += (float value) => { bullet.TrailLength = value; ChangedProperties(); }; BulletTrailColorSlider = BB.AddColourSlider(LanguageManager.trailColor, "trail color", Color.yellow, false); BulletTrailColorSlider.ValueChanged += (Color value) => { bullet.TrailColor = value; ChangedProperties(); }; #endregion #if DEBUG ConsoleController.ShowMessage("加农炮添加进阶属性"); #endif }
public new void DealDamage() { if (AtEnemyBase) { BB.GetComponent <IDamagable>().TakeDamage(Damage, this); } else { //if (FK != null) // FK.TakeDamage(Damage); AOE = Physics2D.OverlapCircleAll(transform.position, AoeRange << LayerMask.NameToLayer("Default")); foreach (Collider2D Target in AOE) { if (!IsEnemy && Target.tag == "Enemy") { Target.GetComponent <IDamagable>().TakeDamage(Damage, this); } else if (IsEnemy && Target.tag == "Friendly") { Target.GetComponent <IDamagable>().TakeDamage(Damage, this); } } } }
public override void SafeAwake() { base.SafeAwake(); waterCannonController = BB.GetComponent <WaterCannonController>(); FPLogic = waterCannonController.AddToggle("FPIO", "accept_fpio", false); }
public override void SafeAwake() { base.SafeAwake(); flyingController = BB.GetComponent <FlyingController>(); FPLogic = flyingController.AddToggle("FPIO", "accept_fpio", false); }
protected override void OnSimulateStart() { BB = GetComponent <BlockBehaviour>(); AS = BB.GetComponent <AudioSource>(); CB = BB.GetComponent <CanonBlock>(); BulletObject = CB.boltObject.gameObject; //BR = BulletObject.GetComponent<Rigidbody>(); //BulletSpeed = (CB.boltSpeed * Strength) / 15f; knockBackSpeed = KnockBackSpeed * (8000 + BulletMass * CB.boltSpeed * Strength / Time.fixedTime); CB.enabled = !cBullet; timer = Interval; //独立自定子弹 if (cBullet) { customBulletObject = (GameObject)Instantiate(BulletObject, CB.boltSpawnPos.position, CB.boltSpawnPos.rotation); customBulletObject.transform.localScale = !InheritSize ? new Vector3(0.5f, 0.5f, 0.5f) : Vector3.Scale(Vector3.one * Mathf.Min(transform.localScale.x, transform.localScale.z), new Vector3(0.5f, 0.5f, 0.5f)); customBulletObject.SetActive(false); BR = customBulletObject.GetComponent <Rigidbody>(); BR.mass = BulletMass; BR.drag = BR.angularDrag = Drag; } else { CB.randomDelay = RandomDelay; CB.knockbackSpeed = knockBackSpeed; } GameObject bullet = cBullet ? customBulletObject : BulletObject; if (Trail) { if (bullet.GetComponent <TrailRenderer>() == null) { myTrailRenderer = bullet.AddComponent <TrailRenderer>(); } else { myTrailRenderer = bullet.GetComponent <TrailRenderer>(); myTrailRenderer.enabled = Trail; } myTrailRenderer.autodestruct = false; myTrailRenderer.receiveShadows = false; myTrailRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; myTrailRenderer.startWidth = 0.5f * bullet.transform.localScale.magnitude; myTrailRenderer.endWidth = 0.1f; myTrailRenderer.time = TrailLength; myTrailRenderer.material = new Material(Shader.Find("Particles/Additive")); myTrailRenderer.material.SetColor("_TintColor", TrailColor); } else { myTrailRenderer = bullet.GetComponent <TrailRenderer>(); if (myTrailRenderer) { myTrailRenderer.enabled = Trail; } } //全局自定子弹 //CB.randomDelay = RandomDelay; //CB.knockbackSpeed = knockBackSpeed; //if (cBullet) //{ // BR.mass = BulletMass; // BR.drag = BR.angularDrag = Drag; // BulletObject.transform.localScale = !InheritSize ? new Vector3(0.5f, 0.5f, 0.5f) : Vector3.Scale(Vector3.one * Mathf.Min(transform.localScale.x, transform.localScale.z), new Vector3(0.5f, 0.5f, 0.5f)); //} }
public override void SafeAwake() { base.SafeAwake(); cogMotor = BB.GetComponent <CogMotorControllerHinge>(); FPLogic = cogMotor.AddToggle("FPIO", "accept_fpio", false); }