public override void SafeAwake() { HardnessMenu = BB.AddMenu(LanguageManager.hardness, Hardness, MetalHardness, false); HardnessMenu.ValueChanged += (int value) => { Hardness = value; ChangedProperties(); }; ExtendKey = BB.AddKey(LanguageManager.extend, "Extend", KeyCode.E); ShrinkKey = BB.AddKey(LanguageManager.retract, "Shrink", KeyCode.F); HydraulicToggle = BB.AddToggle(LanguageManager.hydraulicMode, "Pressure", Hydraulic); HydraulicToggle.Toggled += (bool value) => { Hydraulic = R2CToggle.DisplayInMapper = ExtendKey.DisplayInMapper = ShrinkKey.DisplayInMapper = FeedSlider.DisplayInMapper = ExtendLimitSlider.DisplayInMapper = ShrinkLimitSlider.DisplayInMapper = value; ChangedProperties(); }; R2CToggle = BB.AddToggle(LanguageManager.returnToCenter, "Return to center", R2C); R2CToggle.Toggled += (bool value) => { R2C = value; ChangedProperties(); }; FeedSlider = BB.AddSlider(LanguageManager.feedSpeed, "feed", Feed, 0f, 2f); FeedSlider.ValueChanged += (float value) => { Feed = value; ChangedProperties(); }; ExtendLimitSlider = BB.AddSlider(LanguageManager.extendLimit, "ExtendLimit", ExtendLimit, 0f, 3f); ExtendLimitSlider.ValueChanged += (float value) => { ExtendLimit = value; ChangedProperties(); }; ShrinkLimitSlider = BB.AddSlider(LanguageManager.retractLimit, "ShrinkLimit", RetractLimit, 0f, 3f); ShrinkLimitSlider.ValueChanged += (float value) => { RetractLimit = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("悬挂添加进阶属性"); #endif }
public static void Case0() { bool useCallVirtual = false; do { useCallVirtual = !useCallVirtual; ILCallMethod func = CreateDelegate(typeof(AA), nameof(AA.Print), useCallVirtual); AA aa = new AA(); BB bb = new BB(); AA ba = (AA)bb; func(aa); func(bb); func(ba); Console.WriteLine(); } while (useCallVirtual); //useCallVirtual = false; do { useCallVirtual = !useCallVirtual; ILCallMethod func = CreateDelegate(typeof(BB), nameof(AA.Print), useCallVirtual); AA aa = new AA(); BB bb = new BB(); AA ba = (AA)bb; func(aa); func(bb); func(ba); Console.WriteLine(); } while (useCallVirtual); }
public static void SetProto(BldgProtoDef def) { BB.AssertNotNull(def); BB.AssertNull(protoInternal, $"building prototype def <{def.defName}, {def.protoDefType.defName}> declared twice"); protoInternal = def; }
// garbage collecting is really handy here... void snowflake(Vertex u, int N, double L) { if (N == 0) { if (A == null || AA.DistanceTo(u) < AA.DistanceTo(A)) { A = u; } if (B == null || BB.DistanceTo(u) < BB.DistanceTo(B)) { B = u; } return; } for (int i = 0; i < 6; i++) { if (i == 3 && u.parent != null) { continue; } Vertex v = new Vertex(); v.heading = u.heading + Math.PI * i / 3.0; v.x = u.x + L * Math.Cos(v.heading); v.y = u.y + L * Math.Sin(v.heading); v.parent = u; snowflake(v, N - 1, L / K); } }
public override void SafeAwake() { base.SafeAwake(); steeringWheel = BB.GetComponent <SteeringWheel>(); FPLogic = steeringWheel.AddToggle("FPIO", "accept_fpio", false); UsedKeys = steeringWheel.MapperTypes.Where(x => x is MKey).Select(x => x as MKey).ToArray(); }
public void Log(string logText) { SmartText label = (SmartText)smartTextTemplate.Duplicate(); label.BbcodeText = BB.Format(logText); AddChild(label); }
public MMenu AddMenu(string key, int defaultIndex, List <string> items) { var mapper = BB.AddMenu(key, defaultIndex, items); mapper.ValueChanged += (value) => { PropertiseChangedEvent(); }; return(mapper); }
public MKey AddKey(string displayName, string key, KeyCode defaultValue) { var mapper = BB.AddKey(displayName, key, defaultValue); mapper.KeysChanged += () => { PropertiseChangedEvent(); }; return(mapper); }
public override void SafeAwake() { base.SafeAwake(); sliderCompress = BB.GetComponent <SliderCompress>(); joint = GetComponent <ConfigurableJoint>(); FPLogic = sliderCompress.AddToggle("FPIO", "accept_fpio", false); }
public void Test_CustomConverter2() { var b = new BB(); var a = Mapper.Map<BB, AA>(b); Assert.AreEqual(b.fld1, a.fld1); Assert.AreEqual(b.Getfld2(), a.fld2); }
public MToggle AddToggle(string displayName, string key, bool defaultValue) { var mapper = BB.AddToggle(displayName, key, defaultValue); mapper.Toggled += (value) => { PropertiseChangedEvent(); }; return(mapper); }
/// <summary> /// Computes the next value of the following sub-indicators from the given state: /// StandardDeviation, MiddleBand, UpperBand, LowerBand, BandWidth, %B /// </summary> /// <param name="input">The input given to the indicator</param> /// <returns>The input is returned unmodified.</returns> protected override decimal ComputeNextValue(IndicatorDataPoint input) { BB.Update(input); LB.Add(BB.LowerBand); UB.Add(BB.UpperBand); return(BB.MiddleBand); }
public static int Main() { BB bb = new BB(); bb.A(); bb.B(); bb.C(); if (!bb.OK) { return(1); } AA aa = new AA(); aa.A(); aa.B(); aa.C(); if (!aa.OK) { return(2); } return(0); }
private void Awake() { BB = GetComponent <BlockBehaviour>(); SafeAwake(); //if (BB.isSimulating ) { return; } EnhancementToggle = BB.AddToggle(LanguageManager.Instance.CurrentLanguage.Enhancement, "Enhancement", EnhancementEnabled); EnhancementToggle.Toggled += (bool value) => { EnhancementEnabled = value; PropertiseChangedEvent(EnhancementToggle); /*DisplayInMapper(value);*/ }; //LoadConfiguration(); PropertiseChangedEvent += ChangedProperties; PropertiseChangedEvent += (mapperType) => { DisplayInMapper(EnhancementEnabled); }; PropertiseChangedEvent?.Invoke(EnhancementToggle); StartCoroutine(onPlaced()); //Controller.Instance.OnSave += SaveConfiguration; IEnumerator onPlaced() { yield return(new WaitUntil(() => BB.PlacementComplete)); if (!BB.ParentMachine.isSimulating) { OnPlaced(); } yield break; } }
public override void _Ready() { GameData.Instance.State = GameData.GameState.Narration; if (GameData.Instance.yokai == YokaiId.None) { Continue(); return; } // Sanity check to avoid the infamous win-crash int money = (100 + GameData.Instance.MoneyPercentageBonus) * GameData.Instance.yokai.Data().Reward / 100; GameData.Instance.yokai = YokaiId.None; GetNode <Label>(moneyPath).Text = $"+{money}"; GameData.Instance.Money += money; CardId card = CardData.AllSpecial().Random(); GetNode <CardVisual>(cardPath).ShowCard(card.Data()); GetNode <CardVisual>(cardPath).IsDisabled = true; GetNode <RichTextLabel>(descriptionPath).BbcodeText = BB.Format(card.Data().Description); GetNode <Button>(addCardbuttonPath).Connect("pressed", this, nameof(AddToDeck), new Godot.Collections.Array() { card }); GetNode <Button>(continuePath).Connect("pressed", this, nameof(Continue)); RNG.StartCycle(); Global.SaveGame(); }
public override void SafeAwake() { ID = GetComponent <BlockVisualController>().ID; Friction = PSaF.GetPositionScaleAndFriction(ID).Friction; ColliderToggle = BB.AddToggle(LanguageManager.customCollider, "Custom Collider", Collider); ColliderToggle.Toggled += (value) => { Collider = ShowColliderToggle.DisplayInMapper = value; ChangedProperties(); }; ShowColliderToggle = BB.AddToggle(LanguageManager.showCollider, "Show Collider", ShowCollider); ShowColliderToggle.Toggled += (value) => { ShowCollider = value; ChangedProperties(); }; FrictionSlider = BB.AddSlider(LanguageManager.friction, "Friction", Friction, 0.1f, 3f); FrictionSlider.ValueChanged += (float value) => { Friction = value; ChangedProperties(); }; BouncinessSlider = BB.AddSlider(LanguageManager.bounciness, "Bounciness", Bounciness, 0f, 1f); BouncinessSlider.ValueChanged += (float value) => { Bounciness = value; ChangedProperties(); }; if (WheelColliderOrgin == null) { StartCoroutine(ReadWheelMesh()); } #if DEBUG ConsoleController.ShowMessage("动力组件添加进阶属性"); #endif }
public MValue AddValue(string displayName, string key, float defaultValue) { var mapper = BB.AddValue(displayName, key, defaultValue); mapper.ValueChanged += (value) => { PropertiseChangedEvent(); }; return(mapper); }
public static int Main() { try { AA <char, bool> .Static1( App.m_xFwd11, ref App.m_agboFwd12, (new ulong[50u, 40u, 98u]), ref App.m_byFwd4); } catch (Exception) { } try { AA <char, bool> .Static2( (new bool[72u, 126u][, , ]), ref App.m_aulFwd13, App.m_gcFwd14, App.m_agboFwd12, App.m_gcFwd14, App.m_agboFwd12); } catch (Exception) { } try { AA <char, bool> .Static3( 34u, ref App.m_shFwd10); } catch (Exception) { } try { AA <char, bool> .Static4( App.m_agboFwd12, ref App.m_axFwd15, ref App.m_agboFwd12, '\x50'); } catch (Exception) { } try { BB.Static1( (new double[101u][, , ]), ref App.m_bFwd1, TestEnum.red, ref App.m_fFwd6); } catch (Exception) { } return(100); }
/// <summary> /// Resets this indicator and all sub-indicators (StandardDeviation, LowerBand, MiddleBand, UpperBand, BandWidth, %B) /// </summary> public override void Reset() { BB.Reset(); LB.Reset(); UB.Reset(); base.Reset(); }
void MM() { var bbb = new BB(); Val v1 = bbb[0]; bbb[1] = v1; ref Val v2 = ref bbb[2];
public void ActivateButton(BuildingButton button) { foreach (BuildingButton BB in CurrentTab.BuildingButtons) { BB.GetComponent <Image>().color = FrameDefaultColor; } button.GetComponent <Image>().color = FrameActiveColor; }
public void Test_CustomConverter2() { var b = new BB(); var a = Mapper.Map <BB, AA>(b); Assert.AreEqual(b.fld1, a.fld1); Assert.AreEqual(b.Getfld2(), a.fld2); }
public void OpenCard(int index) { opened = GameData.Instance.Deck[index].Data(); inspectField.BbcodeText = BB.Format(opened.Description); inspectField.Show(); banishField.Disabled = (GameData.Instance.Money < BANISHMENT_COST); priceField.BbcodeText = $"[center]Banish ({BANISHMENT_COST} {BB.Mon})[/center]"; }
public void PlayAA() { AA.Play(); BB.Play(); CC.Play(); DD.Play(); EE.Play(); }
public override void SafeAwake() { HardnessMenu = BB.AddMenu(LanguageManager.hardness, Hardness, WoodHardness, false); HardnessMenu.ValueChanged += (int value) => { Hardness = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("木头组件添加进阶属性"); #endif }
public override void SafeAwake() { DragSlider = BB.AddSlider(LanguageManager.drag, "Drag", Drag, 0f, 3f); DragSlider.ValueChanged += (float value) => { Drag = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("皮筋添加进阶属性"); #endif }
public AtlasDef(string defName, string file, int pixelsPerTile, int pixelsPerUnit) : base("BB:Atlas", defName) { BB.Assert(pixelsPerUnit > pixelsPerTile); BB.Assert((pixelsPerUnit % pixelsPerTile) == 0); this.file = file; this.pixelsPerTile = pixelsPerTile; this.pixelsPerUnit = pixelsPerUnit; this.tilesPerUnit = pixelsPerUnit / pixelsPerTile; }
public override void SafeAwake() { RotationToggle = BB.AddToggle(LanguageManager.cvJoint, "Rotation", Rotation); RotationToggle.Toggled += (bool value) => { Rotation = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("球铰添加进阶属性"); #endif }
public void OpenCard(int _, int index) { CardData card = GetCard(index).Data(); selected = index; bubbleText.BbcodeText = $"Want to buy a {card.Name}?\n\n{BB.Format(card.Description)}"; buyButton.Show(); buyButtonText.BbcodeText = $"[center]Buy ({card.MonPrice} {BB.Mon})[/center] "; buyButton.Disabled = (card.MonPrice > GameData.Instance.Money); }
public override void SafeAwake() { BoilingToggle = BB.AddToggle(LanguageManager.boiling, "Boiling", Boiling); BoilingToggle.Toggled += (bool value) => { Boiling = value; ChangedProperties(); }; #if DEBUG ConsoleController.ShowMessage("水炮添加进阶属性"); #endif }
public static void Static2(bool[] param1, object param2, BB[] param3, bool[] param4, char param6) { while (((bool)m_xStatic1)) break; do { for (m_bFwd10 *= (new byte[22u])[46]; new uint[] { 34u, 4u, 30u } != m_xStatic1; param6 *= '\x06') ; } while (param2 != param3); }
public MColourSlider AddColourSlider(string displayName, string key, Color defaultValue, bool snapColors) { var mapper = BB.AddColourSlider(displayName, key, defaultValue, snapColors); mapper.ValueChanged += (value) => { if (Input.GetKeyUp(KeyCode.Mouse0)) { PropertiseChangedEvent(); } }; return(mapper); }
static int Main() { BB bb = new BB (); bb.A (); bb.B (); bb.C (); if (!bb.OK) return 1; AA aa = new AA (); aa.A (); aa.B (); aa.C (); if (!aa.OK) return 2; return 0; }
public void ConversionTests() { AA a = new AA(); BB b = new BB(); Assert.AreEqual(true, b.GetType().IsSubclassOf(a.GetType())); Assert.AreEqual(false, b.GetType().IsSubclassOf(b.GetType())); //Convert.ChangeType(b, typeof(AA)); }
public Event(DateTime ClockStart, DateTime ClockEnd, int ClockRunTime, System.Xml.Linq.XDocument XMLEvents, ref CrashHandler Crash) { ch = Crash; events = new Dictionary<string, List<EventItem>>(); clock = new PartyClock(ClockStart, ClockEnd, ClockRunTime); Util.ShowClock = true; sound = new Sound(true); text = new Text2D(); chess = new Chess(); sf = new Starfield(150); intro = new Intro(ref sound, ref text); outro = new Outro(ref sound); advent = new Advent(ref sound); birthday = new Birthday(ref sound, ref text, ref chess); xmas = new Christmas(ref sound); smurf = new Datasmurf(ref sound, ref text); // random dif = new Dif(ref chess, ref sound); // random fbk = new Fbk(ref sound); // random hw = new Halloween(ref chess, ref sound, 25); lucia = new Lucia(ref chess, ref sound); newyear = new NewYear(); richard = new RMS(ref sound, ref text); // random scroller = new Scroller(ref chess, ref sf, ref text); // random semla = new Semla(); sune = new SuneAnimation(ref sound, ref text); tl = new TurboLogo(ref sound, ref chess, (OpenGL.Util.SpringOrFall.Equals("Spring")? true:false)/*((ClockStart.Month >= 1 && ClockStart.Month <= 8)? false:true)*/ ); // vilken termin är det? jan till början av augusti VT, resten HT... random valentine = new Valentine(ref sound); wl = new WinLinux(ref chess); //random creators = new Self(ref sound); // random bb = new BB(ref sound); // random GM = new GummiBears(ref sound); NDay = new National(ref chess, ref sound); easter = new Easter(ref sound); hajk = new Hajk(ref sound); mid = new Midsummer(ref sound); vaf = new Vaffla(); wp = new Walpurgis(); crayfish = new CrayFish(); ts = new TeknatStyle(ref chess, ref sound, ref text); m = new Matrix(ref text); q = new Quiz(ref text, false, ref sound); talepsin = new Talespin(ref sound); cd = new ChipAndDale(ref sound, ref chess); nerd = new Nerdy(ref chess, ref sound); trex = new Trex(ref sound); sailormoon = new Sailormoon(ref sound,ref chess); gb = new GhostBusters(ref sound); zelda = new Zelda(ref sound, ref chess); tardis = new Tardis(ref sound); f**k = new F**k(ref sound, ref chess); silverFang = new SilverFang(ref sound); mt = new MoraT(ref sound); swine = new Swine(ref chess, ref text); tjall = new Tjall(ref chess, ref text); ronja = new Ronja(ref sound); emil = new Emil(ref sound); djungelboken = new Djungelboken(ref sound); fabbe = new Fabbe(ref sound); drink = new Drink(ref sound); frozen = new Frozen(ref sound); eventCurrent = null; // event item for events to be triggerd in clock_NewDate //randomEvent = new List<string>(new string[] { "starfield", "SuneAnimation", "TurboLogo", "Datasmurf", "WinLinux", "Scroller", "BB", "GummiBears", "TeknatStyle", "Matrix"}); randomEvent = new List<string>(new string[] { "starfield", "Nerdy", "Talespin", "Sailormoon", "GhostBusters", "Zelda", "Tardis", "F**k", "SilverFang", "MoraT" }); //new stuff List<UtilXML.EventData> ed = UtilXML.Loadeffectdata(); // TODO: Make a clean list with all events allowed to be used implement so that it is actaully usable instead of a switch at the bottom of this file. Dictionary<string, Effect> effects = new Dictionary<string, Effect>() { {"SuneAnimation", new Effect(sune, ed.Find(e => e.Name == "SuneAnimation"))}, {"Dif",new Effect(dif, ed.Find(e => e.Name == "Dif"))}, {"Fbk",new Effect(fbk, ed.Find(e => e.Name == "Fbk"))}, {"TurboLogo",new Effect(tl, ed.Find(e => e.Name == "TurboLogo"))}, {"Datasmurf", new Effect(smurf, ed.Find(e => e.Name == "Datasmurf"))}, {"RMS",new Effect(richard, ed.Find(e => e.Name == "RMS"))}, {"WinLinux",new Effect(wl, ed.Find(e => e.Name == "WinLinux"))}, {"Scroller",new Effect(scroller, ed.Find(e => e.Name == "Scroller"))}, {"Self",new Effect(creators, ed.Find(e => e.Name == "Self"))}, {"BB",new Effect(bb, ed.Find(e => e.Name == "BB"))}, {"GummiBears",new Effect(GM, ed.Find(e => e.Name == "GummiBears"))}, {"Hajk",new Effect(hajk, ed.Find(e => e.Name == "Hajk"))}, {"TeknatStyle",new Effect(ts, ed.Find(e => e.Name == "TeknatStyle"))}, {"Matrix",new Effect(m, ed.Find(e => e.Name == "Matrix"))}, {"Quiz",new Effect(q, ed.Find(e => e.Name == "Quiz"))}, {"Talespin",new Effect(talepsin, ed.Find(e => e.Name == "Talespin"))}, {"ChipDale",new Effect(cd, ed.Find(e => e.Name == "ChipDale"))}, {"Nerdy",new Effect(nerd, ed.Find(e => e.Name == "Nerdy"))}, /* {"Trex",new Effect(trex, ed.Find(e => e.Name == "Trex"))},*/ {"Sailormoon",new Effect(sailormoon, ed.Find(e => e.Name == "Sailormoon"))}, {"GhostBusters",new Effect(gb, ed.Find(e => e.Name == "GhostBusters"))}, {"Zelda",new Effect(zelda, ed.Find(e => e.Name == "Zelda"))}, {"Tardis",new Effect(tardis, ed.Find(e => e.Name == "Tardis"))}, {"F**k",new Effect(f**k, ed.Find(e => e.Name == "F**k"))}, {"SilverFang",new Effect(silverFang, ed.Find(e => e.Name == "SilverFang"))}, {"MoraT",new Effect(mt, ed.Find(e => e.Name == "MoraT"))}, {"Ronja",new Effect(ronja, ed.Find(e => e.Name == "Ronja"))}, {"Emil",new Effect(emil, ed.Find(e => e.Name == "Emil"))}, {"Djungelboken",new Effect(djungelboken, ed.Find(e => e.Name == "Djungelboken"))}, {"Fabbe",new Effect(fabbe, ed.Find(e => e.Name == "Fabbe"))}, {"Drink",new Effect(drink, ed.Find(e => e.Name == "Drink"))}, {"Frozen",new Effect(drink, ed.Find(e => e.Name == "Frozen"))} }; runEffectInMonth = new Dictionary<string, List<objdata>>(); string[] months = Util.monthlist(); int counter; foreach (KeyValuePair<string, Effect> pair in effects) { counter = 0; foreach (bool b in pair.Value.RunAllowedlist) { if (b == true) { if (!runEffectInMonth.ContainsKey(months[counter])) { runEffectInMonth.Add(months[counter], new List<objdata>()); } runEffectInMonth[months[counter]].Add(new objdata(pair.Key, pair.Value.Vetolist[counter], pair.Value.Priolist[counter], pair.Value.Runslist[counter])); } counter++; } } clock.NewDate += clock_NewDate; // Event listener if (ch.CrashDialogResult == System.Windows.Forms.DialogResult.Yes) { clock.clock = ch.CrashClock; } string name, date, type; // Event dates setup foreach (var item in XMLEvents.Descendants("event")) { name = item.Element("name").Value; date = item.Element("date").Value; type = item.Element("type").Value.ToLower(); EventItem ei = new EventItem(name, type, date); if (!events.ContainsKey(date)) { List<EventItem> list = new List<EventItem>(); // seems most bad in my eyes... events.Add(date, list); } for (int i = 0; i < events[date].Count; i++) { EventItem e = events[date][i]; if ("birthday".Equals(e.Type) && "birthday".Equals(ei.Type)) { e.Name += "\n\n" + ei.Name; events[date][i] = e; } } events[date].Add(ei); name = date = type = string.Empty; } // this needs to be fixed nicer... if (events.ContainsKey(ClockEnd.ToShortDateString())) { events[ClockEnd.ToShortDateString()].Clear(); // force this to be top.. events[ClockEnd.ToShortDateString()].Add( new EventItem("outro", "outro", ClockEnd.ToShortDateString()) ); } else { events.Add(ClockEnd.ToShortDateString(), new List<EventItem>() { new EventItem("outro", "outro", ClockEnd.ToShortDateString()) }); } // Random effects on dates with no effects and check against new list of allowed things for them... DateTime dt = ClockStart; bool star = (Util.Rnd.Next(0, 1000) < 500 ? true:false); // make this random at the start too? int num = 0; while (dt <= ClockEnd) { date = dt.ToShortDateString(); if (!events.ContainsKey(date)) { EventItem ei; if (num == 0 || num == 1) { ei = new EventItem("starfield", "random", date); } else { //ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date); string month = ""; if (dt != null) month = dt.Month.ToString(); switch (month) { case "1": month = "jan"; break; case "2": month = "feb"; break; case "3": month = "mar"; break; case "4": month = "apr"; break; case "5": month = "maj"; break; case "6": month = "jun"; break; case "7": month = "jul"; break; case "8": month = "aug"; break; case "9": month = "sep"; break; case "10": month = "okt"; break; case "11": month = "nov"; break; case "12": month = "dec"; break; }//switch if (runEffectInMonth.ContainsKey(month)) { List<objdata> mobj = runEffectInMonth[month]; List<objdata> vetolist = new List<objdata>(); List<objdata> novetolist = new List<objdata>(); foreach (objdata n in mobj) { if ("Quiz".Equals(n.Name) && eventnum == 4) { n.vetoAgain(); eventnum = 0; } if (n.Veto == true) { if (n.Runs > 0) vetolist.Add(n); } else { if (n.Runs > 0) novetolist.Add(n); } } vetolist.Sort(); novetolist.Sort(); if (vetolist.Count > 0) { ei = new EventItem(vetolist[0].Name, "random", date); vetolist[0].noMoreVeto(); } else if (novetolist.Count > 0) { ei = new EventItem(novetolist[0].Name, "random", date); novetolist[0].decRuns(); if (eventnum < 4) eventnum++; } else { ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date); } } else { ei = new EventItem(randomEvent[Util.Rnd.Next(1, randomEvent.Count)], "random", date); } } num++; if (num == 3) { num = 0; } ei = new EventItem("Self", "random", date); // this is for debuging new events events.Add(date, new List<EventItem>()); events[date].Add(ei); } dt = dt.AddDays(1); date = string.Empty; } }
void Mjallo(BB bb) { }
static void Main () { BB b = new BB (); b.AnEvent += DoIt; }
public static bool IsInstTest2() { object o = new BB(); return (o is AA); }
public static bool IsInstBBToIAA() { object o = new BB(); return (o is IAA); }