public void RemoveStrength()
    {
        focusThisWeapon.SwitchToThisWep(0);

        if (strength > 0)
        {
            Debug.Log("Removed StR Point: ");
            strength  -= 1;
            levelPojo += 1;
            axeStats.AxeOnPointRemove(bonusMulti * strength);
            statTexts[0].text = strength.ToString();
        }
    }