public void AddStrength()
    {
        focusThisWeapon.SwitchToThisWep(0);

        if (levelPojo > 0)
        {
            Debug.Log("Added StR Point: ");
            levelPojo -= 1;
            strength  += 1;
            axeStats.AxeOnPointAdd(bonusMulti * strength);
            statTexts[0].text = strength.ToString();
        }
    }