Exemple #1
0
        public override IEnumerator ApplyChanges(string newJson)
        {
            //NOTE(Brian): Horrible fix to the double ApplyChanges call, as its breaking the needed logic.
            if (newJson == "{}")
            {
                yield break;
            }

            if (entity != null && entity.OnTransformChange == null)
            {
                entity.OnTransformChange += avatarMovementController.OnTransformChanged;
                entity.OnTransformChange += OnEntityTransformChanged;
            }

            if (currentSerialization == newJson)
            {
                yield break;
            }

            model = SceneController.i.SafeFromJson <AvatarModel>(newJson);

            everythingIsLoaded = false;

            bool avatarDone   = false;
            bool avatarFailed = false;

            yield return(null); //NOTE(Brian): just in case we have a Object.Destroy waiting to be resolved.

            avatarRenderer.ApplyModel(model, () => avatarDone = true, () => avatarFailed = true);

            yield return(new WaitUntil(() => avatarDone || avatarFailed));

            avatarName.SetName(model.name);
            SetMinimapRepresentationActive(true);
            everythingIsLoaded = true;

            onPointerDown.collider.enabled = true;

            avatarUserInfo.userId        = model.id;
            avatarUserInfo.userName      = model.name;
            avatarUserInfo.worldPosition = lastAvatarPosition != null ? lastAvatarPosition.Value : minimapRepresentation.transform.position;
            MinimapMetadataController.i?.UpdateMinimapUserInformation(avatarUserInfo);
        }
Exemple #2
0
        public override IEnumerator ApplyChanges(string newJson)
        {
            //NOTE(Brian): Horrible fix to the double ApplyChanges call, as its breaking the needed logic.
            if (newJson == "{}")
            {
                yield break;
            }

            if (currentSerialization == newJson)
            {
                yield break;
            }

            DisablePassport();

            model = Utils.SafeFromJson <AvatarModel>(newJson);

            everythingIsLoaded = false;

            bool avatarDone   = false;
            bool avatarFailed = false;

            yield return(null); //NOTE(Brian): just in case we have a Object.Destroy waiting to be resolved.

            avatarRenderer.ApplyModel(model, () => avatarDone = true, () => avatarFailed = true);

            yield return(new WaitUntil(() => avatarDone || avatarFailed));

            onPointerDown.Setup(scene, entity, new OnPointerDown.Model()
            {
                type      = OnPointerDown.NAME,
                button    = WebInterface.ACTION_BUTTON.POINTER.ToString(),
                hoverText = "view profile"
            });

            CommonScriptableObjects.worldOffset.OnChange -= OnWorldReposition;
            CommonScriptableObjects.worldOffset.OnChange += OnWorldReposition;

            entity.OnTransformChange -= avatarMovementController.OnTransformChanged;
            entity.OnTransformChange += avatarMovementController.OnTransformChanged;

            entity.OnTransformChange -= OnEntityTransformChanged;
            entity.OnTransformChange += OnEntityTransformChanged;

            onPointerDown.OnPointerDownReport -= PlayerClicked;
            onPointerDown.OnPointerDownReport += PlayerClicked;

            // To deal with the cases in which the entity transform was configured before the AvatarShape
            if (!initializedPosition && entity.components.ContainsKey(DCL.Models.CLASS_ID_COMPONENT.TRANSFORM))
            {
                initializedPosition = true;

                avatarMovementController.MoveTo(
                    entity.gameObject.transform.localPosition - Vector3.up * DCLCharacterController.i.characterController.height / 2,
                    entity.gameObject.transform.localRotation, true);
            }

            avatarUserInfo.userId        = model.id;
            avatarUserInfo.userName      = model.name;
            avatarUserInfo.worldPosition = lastAvatarPosition != null ? lastAvatarPosition.Value : entity.gameObject.transform.localPosition;
            MinimapMetadataController.i?.UpdateMinimapUserInformation(avatarUserInfo);

            avatarName.SetName(model.name);
            avatarName.SetTalking(model.talking);

            avatarCollider.gameObject.SetActive(true);

            everythingIsLoaded = true;
            OnAvatarShapeUpdated?.Invoke(entity, this);

            EnablePassport();
        }