//
    public static void ShowBundle(BundleData newBundle)
    {
        // Show dummy object in inspector
        if (sbInspectorObj == null)
        {
            sbInspectorObj           = ScriptableObject.CreateInstance <SceneBundleInpectorObj>();
            sbInspectorObj.hideFlags = HideFlags.DontSave;
        }

        if (abInpsectorObj == null)
        {
            abInpsectorObj           = ScriptableObject.CreateInstance <AssetBundleInspectorObj>();
            abInpsectorObj.hideFlags = HideFlags.DontSave;
        }

        if (newBundle != null)
        {
            Selection.activeObject = newBundle.sceneBundle? (Object)sbInspectorObj : (Object)abInpsectorObj;
        }
        else
        {
            Selection.activeObject = null;
        }

        // Update bundle
        if (newBundle == currentBundle)
        {
            return;
        }

        currentBundle = newBundle;

        Refresh();
    }
Exemple #2
0
	//
	public static void ShowBundle(BundleData newBundle)
	{
		// Show dummy object in inspector
		if(sbInspectorObj == null)
		{
			sbInspectorObj = ScriptableObject.CreateInstance<SceneBundleInpectorObj>();
			sbInspectorObj.hideFlags = HideFlags.DontSave;
		}

		if(abInpsectorObj == null)
		{
			abInpsectorObj = ScriptableObject.CreateInstance<AssetBundleInspectorObj>();
			abInpsectorObj.hideFlags = HideFlags.DontSave;
		}

		if(newBundle != null)
			Selection.activeObject = newBundle.sceneBundle? (Object)sbInspectorObj : (Object)abInpsectorObj;
		else
			Selection.activeObject = null;
		
		// Update bundle
		if(newBundle == currentBundle)
			return;
		
		currentBundle = newBundle;
		
		Refresh();
	}
Exemple #3
0
    //
    public static void ShowBundle(BundleData newBundle)
    {
        // Show dummy object in inspector
        if (sbInspectorObj == null)
        {
            sbInspectorObj           = ScriptableObject.CreateInstance <SceneBundleInpectorObj>();
            sbInspectorObj.hideFlags = HideFlags.DontSave;
        }

        if (abInpsectorObj == null)
        {
            abInpsectorObj           = ScriptableObject.CreateInstance <AssetBundleInspectorObj>();
            abInpsectorObj.hideFlags = HideFlags.DontSave;
        }

        if (tbInpsectorObj == null)
        {
            tbInpsectorObj           = ScriptableObject.CreateInstance <TextBundleInspectorObj>();
            tbInpsectorObj.hideFlags = HideFlags.DontSave;
        }

        if (newBundle != null)
        {
            switch (newBundle.bundleType)
            {
            case BundleType.Normal:
                Selection.activeObject = abInpsectorObj;
                break;

            case BundleType.Scene:
                Selection.activeObject = sbInspectorObj;
                break;

            case BundleType.Text:
                Selection.activeObject = tbInpsectorObj;
                break;

            default:
                Selection.activeObject = null;
                break;
            }
        }
        else
        {
            Selection.activeObject = null;
        }

        // Update bundle
        if (newBundle == currentBundle)
        {
            return;
        }

        currentBundle = newBundle;

        Refresh();
    }