void Start() { movementComp = GetComponent <AvatarMovement>(); weaponComp = GetComponent <AvatarWeapon>(); animator = GetComponent <Animator>(); currentAvatar = this; }
// Use this for initialization void Start() { avatarLogic = avatar.GetComponent <AvatarLogic> (); avatarMovement = avatar.GetComponent <AvatarMovement> (); ravenScript = raven.GetComponent <RavenScript> (); GameStart(); }
void Awake() { avatarNameView = GetComponentInChildren <AvatarNameView> (); familyNameView = GetComponentInChildren <FamilyNameView>(); anim = GetComponent <Animator> (); avatarMovement = GetComponent <AvatarMovement> (); avatarRigidbody = GetComponent <Rigidbody> (); capsuleCollider = GetComponent <CapsuleCollider> (); avatarShooting = GetComponentInChildren <AvatarShooting> (); }
protected virtual void Awake() { attack = GetComponent <AvatarAttack>(); movement = GetComponent <AvatarMovement>(); transform = base.transform; }