public static void ChangeSkin(uint playerID, int skinIndex, CharacterEntity characterEntity)
 {
     if (characterEntity != null)
     {
         PlayerData playerData  = PlayerData.GetPlayerData(playerID);
         AvatarData avatarData  = AvatarData.GetAvatarData(playerData.avatarID);
         string     skinPath    = avatarData.GetSkinPathByIndex(skinIndex);
         string     wpPath      = avatarData.GetWPPathByIndex(skinIndex);
         Texture    skinTexture = ResMgr.instance.Load <Texture>(skinPath);
         Texture    wpTexture   = ResMgr.instance.Load <Texture>(wpPath);
         if (!skinTexture || !wpTexture)
         {
             return;
         }
         Renderer[] renderers      = characterEntity.gameObject.GetComponentsInChildren <Renderer>();
         Renderer   renderer       = null;
         int        rendererLength = renderers.Length;
         for (int i = 0; i < rendererLength; i++)
         {
             renderer = renderers[i];
             //#if UNITY_EDITOR
             Material[] materials = renderer.materials;
             //#else
             //                        Material[] materials = renderer.sharedMaterials;
             //#endif
             Material material        = null;
             int      materialsLength = materials.Length;
             for (int materialIndex = 0; materialIndex < materialsLength; materialIndex++)
             {
                 material = materials[materialIndex];
                 if (material.name.Contains(SKIN_NODE_NAME))
                 {
                     material.mainTexture = skinTexture;
                     string  skinInfoPath    = skinPath + "_info";
                     Texture skinInfoTexture = ResMgr.instance.Load <Texture>(skinInfoPath);
                     if (skinInfoTexture)
                     {
                         material.SetTexture("_InfoTex", skinInfoTexture);
                     }
                 }
                 if (material.name.Contains(WP_NODE_NAME))
                 {
                     material.mainTexture = wpTexture;
                 }
             }
         }
     }
 }