//server responded with connection success public void OnSocketConnect(SocketIOEvent e) { IntData data = JsonUtility.FromJson<IntData>(e.data.ToString()); //special case: the server restarted, restart client if (Net.connected) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); ServerMessage("SERVER RESTARTED..."); print("Attention: attempt to reconnect after the server went down, reloading the scene."); return; } else { ServerMessage("Connected. Players online: " + data.num); //if no game menu generate random nickname and send the data if (gameMenu == null) { AvatarData d = new AvatarData(); d.nickName = "user"+UnityEngine.Random.Range(0, 10000); SendAvatarData(d); } Net.connected = true; } }
byte[] SetAvatar(Dictionary <string, object> request) { UUID user = UUID.Zero; if (!request.ContainsKey("UserID")) { return(FailureResult()); } if (!UUID.TryParse(request["UserID"].ToString(), out user)) { return(FailureResult()); } RemoveRequestParamsNotForStorage(request); AvatarData avatar = new AvatarData(request); if (m_AvatarService.SetAvatar(user, avatar)) { return(SuccessResult()); } return(FailureResult()); }
public static ShrunkImage getTabard(AvatarData data) { switch (data.tabard) { case -1: return(null); case 1: return((ShrunkImage)GFXLibrary.avatar_tabard02); case 2: return((ShrunkImage)GFXLibrary.avatar_tabard03); case 3: return((ShrunkImage)GFXLibrary.avatar_tabard04); case 4: return((ShrunkImage)GFXLibrary.avatar_tabard05); case 5: return((ShrunkImage)GFXLibrary.avatar_tabard06); case 6: return((ShrunkImage)GFXLibrary.avatar_tabard07); case 7: return((ShrunkImage)GFXLibrary.avatar_tabard08); } return((ShrunkImage)GFXLibrary.avatar_tabard01); }
/// <summary> /// Requests all created avatars that created by current user and determinates states for them /// </summary> private IEnumerator GetAllAvatarsFunc(int maxItems, AsyncRequest <GalleryAvatar[]> request) { Connection connection = (avatarProvider as CloudAvatarProvider).Connection; var avatarsRequest = connection.GetAvatarsAsync(maxItems); yield return(Await(avatarsRequest, null)); if (avatarsRequest.IsError) { yield break; } GalleryAvatar[] avatars = new GalleryAvatar[avatarsRequest.Result.Length]; for (int i = 0; i < avatars.Length; i++) { AvatarData avatarData = avatarsRequest.Result[i]; avatars[i] = new GalleryAvatarCloud() { code = avatarData.code, state = GetAvatarState(avatarData), avatarData = avatarData }; } request.Result = avatars; request.IsDone = true; }
public static ShrunkImage getLegs(AvatarData data) { switch (data.legs) { case 1: return((ShrunkImage)GFXLibrary.avatar_legs02); case 2: return((ShrunkImage)GFXLibrary.avatar_legs03); case 3: return((ShrunkImage)GFXLibrary.avatar_legs04); case 4: return((ShrunkImage)GFXLibrary.avatar_legs05); case 5: return((ShrunkImage)GFXLibrary.avatar_legs06); case 6: return((ShrunkImage)GFXLibrary.avatar_legs07); } if (data.male) { return((ShrunkImage)GFXLibrary.avatar_legs01_male); } return((ShrunkImage)GFXLibrary.avatar_legs01_female); }
public static ShrunkImage getHair(AvatarData data) { if (((data.head == 0) || (data.head == 1)) && (data.hair == 0)) { return(null); } switch (data.hair) { case -1: return(null); case 1: return((ShrunkImage)GFXLibrary.avatar_hair02); case 2: return((ShrunkImage)GFXLibrary.avatar_hair03); case 3: return((ShrunkImage)GFXLibrary.avatar_hair04); case 4: return((ShrunkImage)GFXLibrary.avatar_hair05); case 5: return((ShrunkImage)GFXLibrary.avatar_hair06); } return((ShrunkImage)GFXLibrary.avatar_hair01_helmhide); }
private void First() { float min_distance = 1000; float current_distance = 0; AvatarData _avatar = null; for(int i = 0; i < searchList.Count; i++) { current_distance = Vector3.Distance(searchList[i].avatar.tran.position, avatar.avatar.tran.position); if(current_distance < min_distance) { min_distance = current_distance; _avatar = searchList[i]; } } if(_avatar != null) { searchID.Add(_avatar.id); } }
///<summary> ///Guarda el personaje. ///</summary> ///<param name="player"> ///Es un personaje. ///</param> public static void SavePlayer(Avatar player) { BinaryFormatter formatter = new BinaryFormatter(); string path = ""; switch (PlayerPrefs.GetInt("Boton")) { case 0: path = Application.persistentDataPath + "/player0.fun"; break; case 1: path = Application.persistentDataPath + "/player1.fun"; break; case 2: path = Application.persistentDataPath + "/player2.fun"; break; default: Debug.Log("No se encontro boton"); break; } FileStream stream = new FileStream(path, FileMode.Create); AvatarData data = new AvatarData(player); formatter.Serialize(stream, data); stream.Close(); }
public bool SetAvatar(UUID principalID, AvatarData avatar) { m_registry.RequestModuleInterface <ISimulationBase> ().EventManager.FireGenericEventHandler("SetAppearance", new object[2] { principalID, avatar }); return(m_Database.Store(principalID, avatar)); }
public void Add(AvatarData _avatarData) { if (!avatarDic.ContainsKey(_avatarData.id)) { avatarDic.Add(_avatarData.id, _avatarData); } }
public static void Build_Action(string unitPath) { DirectoryInfo unitDirectory = new DirectoryInfo(unitPath); unitName = unitDirectory.Name; typeName = "Effect"; Dictionary <string, List <SpriteAnimationClip> > actionDictionary = new Dictionary <string, List <SpriteAnimationClip> >(); int angle = 0; string actionName = "idle"; bool flip = false; List <SpriteAnimationClip> clips = new List <SpriteAnimationClip>(); actionDictionary.Add(actionName, clips); SpriteAnimationClip clip = BuildClip(unitDirectory, angle, actionName, loop, flip); clips.Add(clip); List <AvatarAction> actions = BuildActions(actionDictionary); AvatarData avatar = BuildAvatarData(actions); BuildPrefab(avatar); }
public void Setup(ChatMessage message) { this.message = message; AvatarData avatarData = resourceService.GetAvatarData(message.avatar_id); if (avatarData != null) { avatarIconImage.overrideSprite = resourceService.GetSprite(avatarData); } nameText.text = message.sender_name; levelText.text = message.sender_level.ToString(); messageText.text = message.content; ClearAttachments(); if (message.AttachmentCount == 0) { attachmentLayout.gameObject.DeactivateSelf(); } else { attachmentLayout.gameObject.ActivateSelf(); foreach (ChatAttachment attachment in message.attachments) { GameObject attachmentInstance = Instantiate <GameObject>(attachmentViewPrefab); attachmentInstance.transform.SetParent(attachmentLayout, false); attachmentInstance.GetComponent <AttachmentView>().Setup(message, attachment); attachmentViews.Add(attachmentInstance.GetComponent <AttachmentView>()); } } }
private bool PrepareSceneForConnection(UUID sessionId, UUID secureSessionId, UUID sceneId, UserAccount account, out string reason) { Scene scene = m_scenes[sceneId]; AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = account.PrincipalID; agent.firstname = account.FirstName; agent.lastname = account.LastName; agent.SessionID = sessionId; agent.SecureSessionID = secureSessionId; agent.circuitcode = sessionId.CRC(); agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; agent.startpos = new Vector3(0, 0, 0); // TODO Fill in region start position agent.CapsPath = "http://localhost/"; AvatarData avatar = scene.AvatarService.GetAvatar(account.PrincipalID); if (avatar != null) { agent.Appearance = avatar.ToAvatarAppearance(account.PrincipalID); } if (agent.Appearance == null) { m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); agent.Appearance = new AvatarAppearance(); } return(scene.NewUserConnection(agent, 0, out reason)); }
public static GameObject BuildPrefab(AvatarData avatarData) { GameObject go = new GameObject(); go.name = unitName; SpriteRenderer spriteRender = go.AddComponent <SpriteRenderer>(); Isometric isometric = go.AddComponent <Isometric>(); isometric.faceCamera = true; go.AddComponent <SpriteAnimation>(); SpriteAvatar avatar = go.AddComponent <SpriteAvatar>(); avatar.avatarData = avatarData; avatar.action = defaultAction; avatar.angle = defaultAngle; if (autoDestory) { go.AddComponent <AutoDestoryOnActionComplete>(); } string path = PrefabPath + "/" + typeName + "/" + unitName + ".prefab"; CheckPath(path); PrefabUtility.CreatePrefab(path, go); DestroyImmediate(go); return(go); }
public override void LoadData(AvatarData avatarData, Slot slot) { this.state = avatarData.state; this.currentDropSlot = slot; if (slot != null && this.state == Constant.AvatarState.SLEEPING) { ChangePosition(currentDropSlot.transformToBeSet.position); ChangeAnimation(ANIMATOR_IS_DROPPING_PROPERTY_NAME + currentDropSlot.level + currentDropSlot.slotIndex, true); ChangeAnimation(ANIMATOR_IS_DRAGGING_PROPERTY_NAME, false); if (state == Constant.AvatarState.SLEEPING) { currentDropSlot.gameObject.SetActive(false); } } else { ChangeAnimation(ANIMATOR_IS_DRAGGING_PROPERTY_NAME, false); if (currentDropSlot != null) { Debug.Log(ANIMATOR_IS_DROPPING_PROPERTY_NAME + currentDropSlot.level + currentDropSlot.slotIndex); ChangeAnimation(ANIMATOR_IS_DROPPING_PROPERTY_NAME + currentDropSlot.level + currentDropSlot.slotIndex, false); currentDropSlot = null; } ChangePosition(initialPosition); } }
public AvatarData GetAvatar(UUID principalID) { AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); AvatarData ret = new AvatarData(); ret.Data = new Dictionary <string, string>(); if (av.Length == 0) { ret.AvatarType = 1; // SL avatar return(ret); } foreach (AvatarBaseData b in av) { if (b.Data["Name"] == "AvatarType") { ret.AvatarType = Convert.ToInt32(b.Data["Value"]); } else { ret.Data[b.Data["Name"]] = b.Data["Value"]; } } return(ret); }
private void MoveUpdate() { if (targetData == null || targetData.avatar == null) { targetData = AvatarManager.Instance.GetTarget(this); } else { if (Mathf.Abs(targetData.avatar.tran.position.x - tran.position.x) - (radius + targetData.avatar.radius) < fightDistance) { //Fight OnFight(); } else { //Move if (targetData.avatar.tran.position.x > tran.position.x) { direction = 1; } else { direction = -1; } pos = tran.position; pos.x += Time.deltaTime * speed * direction; tran.position = pos; } } }
public static AvatarData LoadAvatar(int characterId) { var ad = new AvatarData(); ad.CharacterStat = GetCharacterData(characterId); var equips = new int[Constants.EquipSlots.MaxSlotIndex]; var equipsCash = new int[Constants.EquipSlots.MaxSlotIndex]; foreach (var(itemid, slot) in GetEquippedItemID(characterId)) { if (Constants.EquipSlots.IsValidEquipSlot(slot) == false) { continue; } if (slot > 100) { equipsCash[(short)(slot - 100)] = itemid; } else { equips[slot] = itemid; } } ad.AvatarLook = new AvatarLook(); ad.AvatarLook.Load(ad.CharacterStat, equips, equipsCash, true); return(ad); }
byte[] GetAvatar(Dictionary <string, object> request) { UUID user = UUID.Zero; if (!request.ContainsKey("UserID")) { return(FailureResult()); } if (UUID.TryParse(request["UserID"].ToString(), out user)) { AvatarData avatar = m_AvatarService.GetAvatar(user); if (avatar == null) { return(FailureResult()); } Dictionary <string, object> result = new Dictionary <string, object>(); if (avatar == null) { result["result"] = "null"; } else { result["result"] = avatar.ToKeyValuePairs(); } string xmlString = ServerUtils.BuildXmlResponse(result); return(Util.UTF8NoBomEncoding.GetBytes(xmlString)); } return(FailureResult()); }
public void SetPlayerInfo(LuaTable table) { instanceID = table["instanceID"].ToString().ToUInt32(); LuaTable playerDataTable = (LuaTable)table["playerData"]; if (playerDataTable != null) { playerData = PlayerData.GetPlayerData(playerDataTable["id"].ToString().ToUInt32()); heroData = HeroData.GetHeroDataByID(playerData.heroId); avatarData = AvatarData.GetAvatarData(playerData.avatarID); } hairCutIndex = table["hairCutIndex"].ToString().ToUInt32(); hairColorIndex = table["hairColorIndex"].ToString().ToUInt32(); faceIndex = table["faceIndex"].ToString().ToUInt32(); skinIndex = table["skinIndex"].ToString().ToInt32(); // name = table["name"].ToString(); exp = table["exp"].ToString().ToInt32(); level = table["level"].ToString().ToInt32(); advanceLevel = table["advanceLevel"].ToString().ToInt32(); strengthenLevel = table["strengthenLevel"].ToString().ToInt32(); strengthenExp = table["strengthenExp"].ToString().ToInt32(); breakthroughLevel = table["breakthroughLevel"].ToString().ToInt32(); weaponID = table["weaponID"].ToString().ToInt32(); armorID = table["armorID"].ToString().ToInt32();; accessoryID = table["accessoryID"].ToString().ToInt32(); }
public ActorFactory( AvatarData avatarData, NovatarData novatarData) { _avatarData = avatarData; _novatarData = novatarData; }
// This function is to create new game data with a default value when the player sign up for the game // game progress and avatar are created at default void createGameData(String username) { ad.name = username; ad.charPoints = 1500; ad.challengePoints = 0; ad.multiPlayerPoints = 0; gp.curWorld = 1; gp.curStage = 1; ad.progress = gp; ad.avatar = AvatarData.getDefault(); var fbMgr = DataManager.getInstance(); fbMgr.updateGameData(ad, (result, msg) => { if (result) { print("SUCCESS SAVED DATA"); // TODO: prompt add succeed } else { Debug.LogWarning("Save Question failed from database!"); } }); }
public void LoadData(AvatarData avatarData) { bool isLowHungry = avatarData.hungry <= 2; bool isLowSanity = avatarData.sanity <= 2; if (avatarData.isDead) { ChangeAnimation(ANIMATOR_IS_IN_DEAD_PROPERTY_NAME, true); } else if (isLowHungry && isLowSanity) { ChangeAnimation(ANIMATOR_IS_IN_LOW_HUNGRY_SANITY_PROPERTY_NAME, true); } else if (isLowHungry) { ChangeAnimation(ANIMATOR_IS_IN_LOW_HUNGRY_PROPERTY_NAME, true); } else if (isLowSanity) { ChangeAnimation(ANIMATOR_IS_IN_LOW_SANITY_PROPERTY_NAME, true); } else { ChangeAnimation(ANIMATOR_IS_IN_IDLING_PROPERTY_NAME, true); } }
public void Save() { float saveDataString = activeAvatar; //First save out all brushes //Second save out the actual avatar data with pointers towards this brush data List <string> brushesToSave = new List <string>(); for (int i = 0; i < brushHolder.brushes.Length; i++) { string fileName = brushHolder.brushes[i].name + "_" + saveDataString; print(fileName); brushesToSave.Add(brushHolder.brushes[i].name + "_" + saveDataString); Saveable.Save(brushHolder.brushes[i].particles, "DNA/" + fileName); } AvatarData a = new AvatarData(activeAvatar, themes.activeTheme, animations.activeAnimation); string avatarFileName = "/AVAS/AVA_" + activeAvatar + ".ava"; SaveOut(a, avatarFileName); }
public void UpdateDatabase(UUID user, AvatarAppearance appearance) { m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); AvatarData adata = new AvatarData(appearance); m_scene.AvatarService.SetAvatar(user, adata); }
private void RemoveOldBaked(UUID principalID, AvatarData newdata) { if (!newdata.Data.ContainsKey("Textures")) { return; } AvatarData olddata = m_Database.Get("PrincipalID", principalID.ToString()); if ((olddata == null) || (!olddata.Data.ContainsKey("Textures"))) { return; } Primitive.TextureEntry old_textures = Primitive.TextureEntry.FromOSD(OSDParser.DeserializeJson(olddata.Data["Textures"])); Primitive.TextureEntry new_textures = Primitive.TextureEntry.FromOSD(OSDParser.DeserializeJson(newdata.Data["Textures"])); IAssetService service = m_registry.RequestModuleInterface <IAssetService>(); for (uint i = 0; i < old_textures.FaceTextures.Length; i++) { if ((old_textures.FaceTextures[i] == null) || ((new_textures.FaceTextures[i] != null) && (old_textures.FaceTextures[i].TextureID == new_textures.FaceTextures[i].TextureID))) { continue; } AssetBase ab = service.Get(old_textures.FaceTextures[i].TextureID.ToString()); if ((ab != null) && (ab.Name == "Baked Texture")) { service.Delete(old_textures.FaceTextures[i].TextureID); } } }
private AsyncRequest DownloadAvatarAsync(AvatarData avatar, PipelineType pipelineType) { var request = new AsyncRequest(); AvatarSdkMgr.SpawnCoroutine(DownloadAvatarFunc(avatar, pipelineType, request)); return(request); }
private void UploadImage(HttpPostedFileBase file, AvatarData avatarData, out string errorMessage, out string newFileName) { errorMessage = null; newFileName = null; try { var fileExt = Path.GetExtension(file.FileName)?.ToLower().Substring(1); if (file.ContentLength / (1024 * 1024) > 10) { errorMessage = "Error. File size must be less than 10 megabytes"; return; } if (fileExt == "jpeg" || fileExt == "jpg" || fileExt == "png" || fileExt == "gif" || fileExt == "tiff" || fileExt == "bmp") { var bitmap = new Bitmap(file.InputStream); if (avatarData.Rotate != 0) { bitmap = RotateBitmap(bitmap, avatarData.Rotate); } var cropedBitmap = new Bitmap((int)avatarData.Width, (int)avatarData.Height); using (var graphics = Graphics.FromImage(cropedBitmap)) { graphics.Clear(Color.White); graphics.DrawImage(bitmap, new Rectangle(0, 0, cropedBitmap.Width, cropedBitmap.Height), new Rectangle((int)avatarData.X, (int)avatarData.Y, (int)avatarData.Width, (int)avatarData.Height), GraphicsUnit.Pixel); bitmap = cropedBitmap; } bitmap = ResizeBitmap(bitmap, _maxWidthHeight); var encoderParameters = new EncoderParameters(1) { Param = { [0] = new EncoderParameter(Encoder.Quality, 50L) } }; var path = "~" + _avatarFolder; newFileName = Guid.NewGuid() + ".jpg"; var encoder = ImageCodecInfo.GetImageDecoders().First(codec => codec.FormatID == ImageFormat.Jpeg.Guid); bitmap.Save(Path.Combine(Server.MapPath(path), newFileName), encoder, encoderParameters); } else { errorMessage = "Error. Wrong format. Use only: jpeg, jpg, gif, png."; return; } } catch (Exception exc) { errorMessage = "Error in processing. Check the image file." + exc.Message; return; } }
private void Init() { hairCutSettingText.text = Localization.Get("ui.create_role_view.hair_cut_setting"); hairColorSettingText.text = Localization.Get("ui.create_role_view.hair_color_setting"); faceSettingText.text = Localization.Get("ui.create_role_view.face_setting"); previousStepText.text = Localization.Get("ui.create_role_view.previous_step"); createRoleText.text = Localization.Get("ui.create_role_view.create_role"); pleaseCustomizeYourRoleText.text = Localization.Get("ui.create_role_view.please_customize_you_role"); PlayerData selectedPlayerData = PlayerData.GetPlayerData(CreateRoleProxy.instance.selectedPlayerID); AvatarData avatarData = AvatarData.GetAvatarData(selectedPlayerData.avatarID); int faceIconCount = skinIconList.Count; for (int faceIconIndex = 0; faceIconIndex < faceIconCount; faceIconIndex++) { skinIconList[faceIconIndex].SetSprite(ResMgr.instance.Load <Sprite>(avatarData.faceIconPaths[faceIconIndex])); skinIconList[faceIconIndex].SetNativeSize(); } for (int i = 0, count = hairCutTipsText.Count; i < count; i++) { hairCutTipsText[i].text = Localization.Get("ui.create_role_view.hairCutTips_" + (i + 1)); } for (int i = 0, count = hairColorTipsText.Count; i < count; i++) { hairColorTipsText[i].text = Localization.Get("ui.create_role_view.hairColorTips_" + (i + 1)); } Debugger.Log("Create Role"); _characterEntity = CharacterEntity.CreatePlayerEntityAsUIElement(selectedPlayerData); if (_characterEntity == null) { return; } TransformUtil.SwitchLayer(_characterEntity.transform, (int)LayerType.UI); _characterEntity.transform.SetParent(heroModelRoot, false); _characterEntity.transform.localPosition = Vector3.zero; _characterEntity.transform.localRotation = Quaternion.Euler(Vector3.zero); _characterEntity.transform.localScale = Vector3.one; Logic.Model.View.ModelRotateAndAnim modelRotateAndAnim = _characterEntity.gameObject.AddComponent <Logic.Model.View.ModelRotateAndAnim>(); modelRotateAndAnim.canClick = true; modelRotateAndAnim.stateNameHash = Common.Animators.AnimatorUtil.VICTORY_02_ID; modelRotateAndAnim.ClickBehavior(); CapsuleCollider capsuleCollider = _characterEntity.gameObject.AddComponent <CapsuleCollider>(); capsuleCollider.height = 2.5f; capsuleCollider.radius = 0.5f; capsuleCollider.center = new Vector3(0f, 1.2f, 0f); _characterEntity.transform.tag = "Character"; CreateRoleController.instance.SelectHairCut(0); CreateRoleController.instance.SelectHairColor(0); CreateRoleController.instance.SelectFace(0); CreateRoleController.instance.SelectSkin(0); }
public bool SetAvatar(UUID userID, AvatarData avatar) { Dictionary <string, object> sendData = new Dictionary <string, object>(); //sendData["SCOPEID"] = scopeID.ToString(); sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString(); sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString(); sendData["METHOD"] = "setavatar"; sendData["UserID"] = userID.ToString(); Dictionary <string, object> structData = avatar.ToKeyValuePairs(); foreach (KeyValuePair <string, object> kvp in structData) { sendData[kvp.Key] = kvp.Value.ToString(); } string reqString = WebUtils.BuildQueryString(sendData); //m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString); try { List <string> serverURIs = m_registry.RequestModuleInterface <IConfigurationService>().FindValueOf("AvatarServerURI"); foreach (string m_ServerURI in serverURIs) { string reply = SynchronousRestFormsRequester.MakeRequest("POST", m_ServerURI, reqString); if (reply != string.Empty) { Dictionary <string, object> replyData = WebUtils.ParseXmlResponse(reply); if (replyData.ContainsKey("result")) { if (replyData["result"].ToString().ToLower() == "success") { return(true); } } else { m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar reply data does not contain result field"); } } else { m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar received empty reply"); } } } catch (Exception e) { m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message); } return(false); }
public override void parse() { status = DataReader.ReadShort(dataStream); if (status == 0) { short size = DataReader.ReadShort(dataStream); for (int i = 0; i < size; i++) { int avatar_id = DataReader.ReadInt(dataStream); AvatarData avatar = new AvatarData(avatar_id); avatar.name = DataReader.ReadString(dataStream); avatar.level = DataReader.ReadShort(dataStream); avatar.coins = DataReader.ReadInt(dataStream); avatar.last_played = DataReader.ReadString(dataStream); avatarList.Add(avatar_id, avatar); } } }
public void UploadAvatar(AvatarData avatarData) { if (this.UploadAvatar_Callback == null) { this.UploadAvatar_Callback = new AsyncCallback(this.OurRemoteAsyncCallBack_UploadAvatar); } RemoteAsyncDelegate_UploadAvatar avatar = new RemoteAsyncDelegate_UploadAvatar(this.service.UploadAvatar); this.registerRPCcall(avatar.BeginInvoke(this.UserID, this.SessionID, avatarData, this.UploadAvatar_Callback, null), typeof(UploadAvatar_ReturnType)); }
public void update(AvatarData data) { this.avatarData = data; this.forceRedraw = true; this.Refresh(); }
public void ResponseAvatarList(ExtendedEventArgs eventArgs) { ResponseAvatarListEventArgs args = eventArgs as ResponseAvatarListEventArgs; if (args.status == 0) { avatarList = args.avatarList; } if (avatarList.Count > 0) { avatarSelected = new List<AvatarData>(avatarList.Values)[0]; GameState.avatar = avatarSelected; } }
public void update() { if (this.forceUpdate) { AvatarData avatar = new AvatarData(); if (this.rbMale.Checked) { avatar.male = true; } if (this.rbFemale.Checked) { avatar.male = false; } if (this.rbFloor1.Checked) { avatar.floor = 0; } if (this.rbFloor2.Checked) { avatar.floor = 1; } if (this.rbFloor3.Checked) { avatar.floor = 2; } if (this.rbFloor4.Checked) { avatar.floor = 3; } if (this.rbFloor5.Checked) { avatar.floor = 4; } if (this.rbFloor6.Checked) { avatar.floor = 5; } if (this.rbFloor7.Checked) { avatar.floor = 6; } if (this.rbFloor8.Checked) { avatar.floor = 7; } if (this.rbFloor9.Checked) { avatar.floor = 8; } if (this.rbFloor10.Checked) { avatar.floor = 9; } if (this.rbFloor11.Checked) { avatar.floor = 10; } if (this.rbBody1.Checked) { avatar.body = 0; } if (this.rbLegs1.Checked) { avatar.legs = 0; } if (this.rbLegs2.Checked) { avatar.legs = 1; } if (this.rbLegs3.Checked) { avatar.legs = 2; } if (this.rbLegs4.Checked) { avatar.legs = 3; } if (this.rbLegs5.Checked) { avatar.legs = 4; } if (this.rbLegs6.Checked) { avatar.legs = 5; } if (this.rbLegs7.Checked) { avatar.legs = 6; } if (this.rbFeetOff.Checked) { avatar.feet = -1; } if (this.rbFeet1.Checked) { avatar.feet = 0; } if (this.rbFeet2.Checked) { avatar.feet = 1; } if (this.rbFeet3.Checked) { avatar.feet = 2; } if (this.rbFeet4.Checked) { avatar.feet = 3; } if (this.rbFeet5.Checked) { avatar.feet = 4; } if (this.rbFeet6.Checked) { avatar.feet = 5; } if (this.rbTorso1.Checked) { avatar.torso = 0; } if (this.rbTorso2.Checked) { avatar.torso = 1; } if (this.rbTorso3.Checked) { avatar.torso = 2; } if (this.rbTorso4.Checked) { avatar.torso = 3; } if (this.rbTabardOff.Checked) { avatar.tabard = -1; } if (this.rbTabard1.Checked) { avatar.tabard = 0; } if (this.rbTabard2.Checked) { avatar.tabard = 1; } if (this.rbTabard3.Checked) { avatar.tabard = 2; } if (this.rbTabard4.Checked) { avatar.tabard = 3; } if (this.rbTabard5.Checked) { avatar.tabard = 4; } if (this.rbTabard6.Checked) { avatar.tabard = 5; } if (this.rbTabard7.Checked) { avatar.tabard = 6; } if (this.rbTabard8.Checked) { avatar.tabard = 7; } if (this.rbArmsOff.Checked) { avatar.arms = -1; } if (this.rbArms1.Checked) { avatar.arms = 0; } if (this.rbArms2.Checked) { avatar.arms = 1; } if (this.rbArms3.Checked) { avatar.arms = 2; } if (this.rbArms4.Checked) { avatar.arms = 3; } if (this.rbHandsOff.Checked) { avatar.hands = -1; } if (this.rbHands1.Checked) { avatar.hands = 0; } if (this.rbHands2.Checked) { avatar.hands = 1; } if (this.rbHands3.Checked) { avatar.hands = 2; } if (this.rbHands4.Checked) { avatar.hands = 3; } if (this.rbShoulderOff.Checked) { avatar.shoulder = -1; } if (this.rbShoulders1.Checked) { avatar.shoulder = 0; } if (this.rbShoulders2.Checked) { avatar.shoulder = 1; } if (this.rbShoulders3.Checked) { avatar.shoulder = 2; } if (this.rbShoulders4.Checked) { avatar.shoulder = 3; } if (this.rbFace1.Checked) { avatar.face = 0; } if (this.rbFace2.Checked) { avatar.face = 1; } if (this.rbFace3.Checked) { avatar.face = 2; } if (this.rbFace4.Checked) { avatar.face = 3; } if (this.rbFace5.Checked) { avatar.face = 4; } if (this.rbFace6.Checked) { avatar.face = 5; } if (this.rbFace7.Checked) { avatar.face = 6; } if (this.rbHairOff.Checked) { avatar.hair = -1; } if (this.rbHair1.Checked) { avatar.hair = 0; } if (this.rbHair2.Checked) { avatar.hair = 1; } if (this.rbHair3.Checked) { avatar.hair = 2; } if (this.rbHair4.Checked) { avatar.hair = 3; } if (this.rbHair5.Checked) { avatar.hair = 4; } if (this.rbHair6.Checked) { avatar.hair = 5; } if (this.rbHeadOff.Checked) { avatar.head = -1; } if (this.rbHead1.Checked) { avatar.head = 0; } if (this.rbHead2.Checked) { avatar.head = 1; } if (this.rbHead3.Checked) { avatar.head = 2; } if (this.rbHead4.Checked) { avatar.head = 3; } if (this.rbHead5.Checked) { avatar.head = 4; } if (this.rbHead6.Checked) { avatar.head = 5; } if (this.rbHead7.Checked) { avatar.head = 6; } if (this.rbHead8.Checked) { avatar.head = 7; } if (this.rbHead9.Checked) { avatar.head = 8; } if (this.rbHead10.Checked) { avatar.head = 9; } if (this.rbHead11.Checked) { avatar.head = 10; } if (this.rbHead12.Checked) { avatar.head = 11; } if (this.rbWeaponOff.Checked) { avatar.weapon = -1; } if (this.rbWeapon1.Checked) { avatar.weapon = 0; } if (this.rbWeapon2.Checked) { avatar.weapon = 1; } if (this.rbWeapon3.Checked) { avatar.weapon = 2; } if (this.rbWeapon4.Checked) { avatar.weapon = 3; } if (this.rbWeapon5.Checked) { avatar.weapon = 4; } if (this.rbWeapon6.Checked) { avatar.weapon = 5; } avatar.BodyColour = this.getColour(this.pnlBodyCSD); avatar.LegsColour = this.getColour(this.pnlLegsCSD); avatar.FeetColour = this.getColour(this.pnlFeetCSD); avatar.TorsoColour = this.getColour(this.pnlTorsoCSD); avatar.TabardColour = this.getColour(this.pnlTabardCSD); avatar.ArmsColour = this.getColour(this.pnlArmsCSD); avatar.HandsColour = this.getColour(this.pnlHandsCSD); avatar.ShouldersColour = this.getColour(this.pnlShouldersCSD); avatar.HairColour = this.getColour(this.pnlHairCSD); avatar.HeadColour = this.getColour(this.pnlHeadCSD); avatar.WeaponColour = this.getColour(this.pnlWeaponCSD); this.createColours(avatar); this.lastData = avatar; this.imgAvatar.update(avatar); this.forceUpdate = false; } }
public void import(AvatarData avatar) { this.rbArms4.Visible = true; this.rbFace3.Visible = true; this.rbFace4.Visible = true; this.rbFeet4.Visible = true; this.rbFloor3.Visible = true; this.rbFloor4.Visible = true; this.rbFloor5.Visible = true; this.rbHands4.Visible = true; this.rbHead4.Visible = true; this.rbLegs4.Visible = true; this.rbLegs5.Visible = true; this.rbTabard3.Visible = true; this.rbTabard4.Visible = true; this.allowItemChangeSFX = false; this.lastData = avatar; this.forceUpdate = true; if (avatar.male) { this.rbMale.Checked = true; } else { this.rbFemale.Checked = true; } switch (avatar.floor) { case 0: this.rbFloor1.Checked = true; break; case 1: this.rbFloor2.Checked = true; break; case 2: this.rbFloor3.Checked = true; break; case 3: this.rbFloor4.Checked = true; break; case 4: this.rbFloor5.Checked = true; break; case 5: this.rbFloor6.Checked = true; break; case 6: this.rbFloor7.Checked = true; break; case 7: this.rbFloor8.Checked = true; break; case 8: this.rbFloor9.Checked = true; break; case 9: this.rbFloor10.Checked = true; break; case 10: this.rbFloor11.Checked = true; break; } if (avatar.body == 0) { this.rbBody1.Checked = true; } switch (avatar.legs) { case 0: this.rbLegs1.Checked = true; break; case 1: this.rbLegs2.Checked = true; break; case 2: this.rbLegs3.Checked = true; break; case 3: this.rbLegs4.Checked = true; break; case 4: this.rbLegs5.Checked = true; break; case 5: this.rbLegs6.Checked = true; break; case 6: this.rbLegs7.Checked = true; break; } switch (avatar.feet) { case -1: this.rbFeetOff.Checked = true; break; case 0: this.rbFeet1.Checked = true; break; case 1: this.rbFeet2.Checked = true; break; case 2: this.rbFeet3.Checked = true; break; case 3: this.rbFeet4.Checked = true; break; case 4: this.rbFeet5.Checked = true; break; case 5: this.rbFeet6.Checked = true; break; } switch (avatar.torso) { case 0: this.rbTorso1.Checked = true; break; case 1: this.rbTorso2.Checked = true; break; case 2: this.rbTorso3.Checked = true; break; case 3: this.rbTorso4.Checked = true; break; } switch (avatar.tabard) { case -1: this.rbTabardOff.Checked = true; break; case 0: this.rbTabard1.Checked = true; break; case 1: this.rbTabard2.Checked = true; break; case 2: this.rbTabard3.Checked = true; break; case 3: this.rbTabard4.Checked = true; break; case 4: this.rbTabard5.Checked = true; break; case 5: this.rbTabard6.Checked = true; break; case 6: this.rbTabard7.Checked = true; break; case 7: this.rbTabard8.Checked = true; break; } switch (avatar.arms) { case -1: this.rbArmsOff.Checked = true; break; case 0: this.rbArms1.Checked = true; break; case 1: this.rbArms2.Checked = true; break; case 2: this.rbArms3.Checked = true; break; case 3: this.rbArms4.Checked = true; break; } switch (avatar.hands) { case -1: this.rbHandsOff.Checked = true; break; case 0: this.rbHands1.Checked = true; break; case 1: this.rbHands2.Checked = true; break; case 2: this.rbHands3.Checked = true; break; case 3: this.rbHands4.Checked = true; break; } switch (avatar.shoulder) { case -1: this.rbShoulderOff.Checked = true; break; case 0: this.rbShoulders1.Checked = true; break; case 1: this.rbShoulders2.Checked = true; break; case 2: this.rbShoulders3.Checked = true; break; case 3: this.rbShoulders4.Checked = true; break; } switch (avatar.face) { case 0: this.rbFace1.Checked = true; break; case 1: this.rbFace2.Checked = true; break; case 2: this.rbFace3.Checked = true; break; case 3: this.rbFace4.Checked = true; break; case 4: this.rbFace5.Checked = true; break; case 5: this.rbFace6.Checked = true; break; case 6: this.rbFace7.Checked = true; break; } switch (avatar.hair) { case -1: this.rbHairOff.Checked = true; break; case 0: this.rbHair1.Checked = true; break; case 1: this.rbHair2.Checked = true; break; case 2: this.rbHair3.Checked = true; break; case 3: this.rbHair4.Checked = true; break; case 4: this.rbHair5.Checked = true; break; case 5: this.rbHair6.Checked = true; break; } switch (avatar.head) { case -1: this.rbHeadOff.Checked = true; break; case 0: this.rbHead1.Checked = true; break; case 1: this.rbHead2.Checked = true; break; case 2: this.rbHead3.Checked = true; break; case 3: this.rbHead4.Checked = true; break; case 4: this.rbHead5.Checked = true; break; case 5: this.rbHead6.Checked = true; break; case 6: this.rbHead7.Checked = true; break; case 7: this.rbHead8.Checked = true; break; case 8: this.rbHead9.Checked = true; break; case 9: this.rbHead10.Checked = true; break; case 10: this.rbHead11.Checked = true; break; case 11: this.rbHead12.Checked = true; break; } switch (avatar.weapon) { case -1: this.rbWeaponOff.Checked = true; break; case 0: this.rbWeapon1.Checked = true; break; case 1: this.rbWeapon2.Checked = true; break; case 2: this.rbWeapon3.Checked = true; break; case 3: this.rbWeapon4.Checked = true; break; case 4: this.rbWeapon5.Checked = true; break; case 5: this.rbWeapon6.Checked = true; break; } this.createColours(avatar); this.update(); this.allowItemChangeSFX = true; }
public void createColours(AvatarData avatar) { Panel pnlBody = null; CustomSelfDrawPanel pnlBodyCSD = null; Color[] colorArray = null; colorArray = avatar.getBodyColourRange(); if (!AvatarData.compare(colorArray, this.lastBodyColours)) { pnlBody = this.pnlBody; pnlBodyCSD = this.pnlBodyCSD; avatar.BodyColour = this.addColours(pnlBodyCSD, colorArray, avatar.BodyColour, 0); this.lastBodyColours = colorArray; } colorArray = avatar.getLegsColourRange(); if (!AvatarData.compare(colorArray, this.lastLegColours)) { pnlBody = this.pnlLegs; pnlBodyCSD = this.pnlLegsCSD; avatar.LegsColour = this.addColours(pnlBodyCSD, colorArray, avatar.LegsColour, 1); this.lastLegColours = colorArray; } colorArray = avatar.getFeetColourRange(); if (!AvatarData.compare(colorArray, this.lastFeetColours)) { pnlBody = this.pnlFeet; pnlBodyCSD = this.pnlFeetCSD; avatar.FeetColour = this.addColours(pnlBodyCSD, colorArray, avatar.FeetColour, 2); this.lastFeetColours = colorArray; } colorArray = avatar.getTorsoColourRange(); if (!AvatarData.compare(colorArray, this.lastTorsoColours)) { pnlBody = this.pnlTorso; pnlBodyCSD = this.pnlTorsoCSD; avatar.TorsoColour = this.addColours(pnlBodyCSD, colorArray, avatar.TorsoColour, 3); this.lastTorsoColours = colorArray; } colorArray = avatar.getTabardColourRange(); if (!AvatarData.compare(colorArray, this.lastTabardColours)) { pnlBody = this.pnlTabard; pnlBodyCSD = this.pnlTabardCSD; avatar.TabardColour = this.addColours(pnlBodyCSD, colorArray, avatar.TabardColour, 4); this.lastTabardColours = colorArray; } colorArray = avatar.getArmsColourRange(); if (!AvatarData.compare(colorArray, this.lastArmsColours)) { pnlBody = this.pnlArms; pnlBodyCSD = this.pnlArmsCSD; avatar.ArmsColour = this.addColours(pnlBodyCSD, colorArray, avatar.ArmsColour, 5); this.lastArmsColours = colorArray; } colorArray = avatar.getHandsColourRange(); if (!AvatarData.compare(colorArray, this.lastHandsColours)) { pnlBody = this.pnlHands; pnlBodyCSD = this.pnlHandsCSD; avatar.HandsColour = this.addColours(pnlBodyCSD, colorArray, avatar.HandsColour, 6); this.lastHandsColours = colorArray; } colorArray = avatar.getShouldersColourRange(); if (!AvatarData.compare(colorArray, this.lastShouldersColours)) { pnlBody = this.pnlShoulders; pnlBodyCSD = this.pnlShouldersCSD; avatar.ShouldersColour = this.addColours(pnlBodyCSD, colorArray, avatar.ShouldersColour, 7); this.lastShouldersColours = colorArray; } colorArray = avatar.getHairColourRange(); if (!AvatarData.compare(colorArray, this.lastHairColours)) { pnlBody = this.pnlHair; pnlBodyCSD = this.pnlHairCSD; avatar.HairColour = this.addColours(pnlBodyCSD, colorArray, avatar.HairColour, 9); this.lastHairColours = colorArray; } colorArray = avatar.getHeadColourRange(); if (!AvatarData.compare(colorArray, this.lastHeadColours)) { pnlBody = this.pnlHead; pnlBodyCSD = this.pnlHeadCSD; pnlBody.SuspendLayout(); this.removeColours(pnlBody); avatar.HeadColour = this.addColours(pnlBodyCSD, colorArray, avatar.HeadColour, 10); this.lastHeadColours = colorArray; this.resumeLayout(pnlBody); } colorArray = avatar.getWeaponColourRange(); if (!AvatarData.compare(colorArray, this.lastWeaponColours)) { pnlBody = this.pnlWeapon; pnlBodyCSD = this.pnlWeaponCSD; avatar.WeaponColour = this.addColours(pnlBodyCSD, colorArray, avatar.WeaponColour, 11); this.lastWeaponColours = colorArray; } }
private void btnDefault_Click(object sender, EventArgs e) { GameEngine.Instance.playInterfaceSound("avatar_reset_to_default"); AvatarData avatar = new AvatarData(); avatar.validateColours(); this.lastBodyColours = null; this.lastLegColours = null; this.lastFeetColours = null; this.lastTorsoColours = null; this.lastTabardColours = null; this.lastArmsColours = null; this.lastHandsColours = null; this.lastShouldersColours = null; this.lastHairColours = null; this.lastHeadColours = null; this.lastWeaponColours = null; this.import(avatar); }