void OnAvailableBeaconLocationsUpdated(AvailableBeaconLocationsUpdated_t pCallback) { Debug.Log("[" + AvailableBeaconLocationsUpdated_t.k_iCallback + " - AvailableBeaconLocationsUpdated]"); bool ret = SteamParties.GetNumAvailableBeaconLocations(out m_NumLocations); print("SteamParties.GetNumAvailableBeaconLocations(" + "out m_NumLocations" + ") : " + ret + " -- " + m_NumLocations); m_BeaconLocationList = new SteamPartyBeaconLocation_t[m_NumLocations]; bool ret2 = SteamParties.GetAvailableBeaconLocations(m_BeaconLocationList, m_NumLocations); print("SteamParties.GetAvailableBeaconLocations(" + m_BeaconLocationList + ", " + m_NumLocations + ") : " + ret); }
void OnAvailableBeaconLocationsUpdated(AvailableBeaconLocationsUpdated_t pCallback) { Debug.Log("[" + AvailableBeaconLocationsUpdated_t.k_iCallback + " - AvailableBeaconLocationsUpdated]"); }