void OnAvailableBeaconLocationsUpdated(AvailableBeaconLocationsUpdated_t pCallback)
    {
        Debug.Log("[" + AvailableBeaconLocationsUpdated_t.k_iCallback + " - AvailableBeaconLocationsUpdated]");

        bool ret = SteamParties.GetNumAvailableBeaconLocations(out m_NumLocations);

        print("SteamParties.GetNumAvailableBeaconLocations(" + "out m_NumLocations" + ") : " + ret + " -- " + m_NumLocations);
        m_BeaconLocationList = new SteamPartyBeaconLocation_t[m_NumLocations];
        bool ret2 = SteamParties.GetAvailableBeaconLocations(m_BeaconLocationList, m_NumLocations);

        print("SteamParties.GetAvailableBeaconLocations(" + m_BeaconLocationList + ", " + m_NumLocations + ") : " + ret);
    }
Ejemplo n.º 2
0
 void OnAvailableBeaconLocationsUpdated(AvailableBeaconLocationsUpdated_t pCallback)
 {
     Debug.Log("[" + AvailableBeaconLocationsUpdated_t.k_iCallback + " - AvailableBeaconLocationsUpdated]");
 }