public void OnLoad() { Variable.Hero = ObjectManager.LocalHero; this.pause = Variable.Hero.ClassID != ClassID.CDOTA_Unit_Hero_LoneDruid; if (this.pause) { return; } Variable.Hero = ObjectManager.LocalHero; Variable.MenuManager = new MenuManager(Me.Name); Variable.EnemyTeam = Me.GetEnemyTeam(); Variable.MenuManager.Menu.AddToMainMenu(); Variable.SummonSpiritBear = new SummonSpiritBear(Me.Spellbook.Spell1); Variable.Rabid = new Rabid(Me.Spellbook.Spell2); this.targetFind = new TargetFind(); this.move = new Move(Me); this.autoMidas = new AutoMidas(); this.lasthit = new Lasthit(); this.autoIronTalon = new AutoIronTalon(); //this.lasthit = new Lasthit(); Game.PrintMessage( "LoneDruidSharp" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version + " loaded", MessageType.LogMessage); }
public LoneDruidSharp() { this.autoIronTalon = new AutoIronTalon(); this.autoMidas = new AutoMidas(); this.lasthit = new Lasthit(); this.drawText = new DrawText(); }
public LoneDruidSharp() { autoIronTalon = new AutoIronTalon(); autoMidas = new AutoMidas(); lasthit = new Lasthit(); drawText = new DrawText(); }