Beispiel #1
0
        public void OnLoad()
        {
            Variable.Hero = ObjectManager.LocalHero;
            this.pause    = Variable.Hero.ClassID != ClassID.CDOTA_Unit_Hero_LoneDruid;
            if (this.pause)
            {
                return;
            }
            Variable.Hero        = ObjectManager.LocalHero;
            Variable.MenuManager = new MenuManager(Me.Name);
            Variable.EnemyTeam   = Me.GetEnemyTeam();
            Variable.MenuManager.Menu.AddToMainMenu();
            Variable.SummonSpiritBear = new SummonSpiritBear(Me.Spellbook.Spell1);
            Variable.Rabid            = new Rabid(Me.Spellbook.Spell2);
            this.targetFind           = new TargetFind();
            this.move          = new Move(Me);
            this.autoMidas     = new AutoMidas();
            this.lasthit       = new Lasthit();
            this.autoIronTalon = new AutoIronTalon();
            //this.lasthit = new Lasthit();


            Game.PrintMessage(
                "LoneDruidSharp" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version + " loaded",
                MessageType.LogMessage);
        }
Beispiel #2
0
 public LoneDruidSharp()
 {
     this.autoIronTalon = new AutoIronTalon();
     this.autoMidas     = new AutoMidas();
     this.lasthit       = new Lasthit();
     this.drawText      = new DrawText();
 }
Beispiel #3
0
 public LoneDruidSharp()
 {
     autoIronTalon = new AutoIronTalon();
     autoMidas     = new AutoMidas();
     lasthit       = new Lasthit();
     drawText      = new DrawText();
 }