public void ShowRestartCanvas(bool didAiWin) { Time.timeScale = 0; CanvasGame.SetActive(false); CanvasRestart.SetActive(true); if (didAiWin) { audioManager.PlayLostGame(); WinTxt.SetActive(false); LooseTxt.SetActive(true); } else { audioManager.PlayWonGame(); WinTxt.SetActive(true); LooseTxt.SetActive(false); } }