public void PlayGame()
    {
        audioManager.PlayButtonSound();

        if (!GameManager.Instance.completedTutorial)
        {
            SceneManager.LoadScene("Tutorial");
        }
        else
        {
            SceneManager.LoadScene("Map 1");
        }
    }
Exemple #2
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 public void Load_Scene(string sceneName)
 {
     audioManager.PlayButtonSound();
     UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
 }
    public void NextDialogText(GameObject button)
    {
        audioManager.PlayButtonSound();

        if (Tutorial_Manager.Instance.InstructionsIndex < 11)
        {
            dialogBox.GetComponent <Text>().text = Tutorial_Manager.Instance.InstructionsText[Tutorial_Manager.Instance.InstructionsIndex];
        }

        switch (Tutorial_Manager.Instance.InstructionsIndex)
        {
        case 1:
            button.GetComponentInChildren <Text>().text = "Next";
            break;

        case 2:
            button.GetComponentInChildren <Text>().text = "Okay";
            break;

        case 3:
            GameManager.Instance.money    += 25;
            GameManager.Instance.pauseGame = false;
            dialogWindow.SetActive(false);
            button.GetComponentInChildren <Text>().text = "Okay";
            reminderTimer = 300;
            break;

        case 4:
            GameManager.Instance.pauseGame = false;
            dialogWindow.SetActive(false);
            button.GetComponentInChildren <Text>().text = "Next";
            reminderTimer = 300;
            break;

        case 5:
            button.GetComponentInChildren <Text>().text = "Okay";
            break;

        case 6:
            GameManager.Instance.money    += 50;
            GameManager.Instance.pauseGame = false;
            dialogWindow.SetActive(false);
            button.GetComponentInChildren <Text>().text = "Okay";
            reminderTimer = 300;
            break;

        case 7:
            GameManager.Instance.currentPhase = GameManager.Phase.NIGHT;
            spawner.GetComponent <Spawner>().SpawnBug();
            dialogWindow.SetActive(false);
            GameManager.Instance.pauseGame = false;
            button.GetComponentInChildren <Text>().text = "Next";
            reminderTimer = 300;
            break;

        case 8:
            button.GetComponentInChildren <Text>().text = "Okay";
            break;

        case 9:
            QuestController.GetComponent <Quest_Controller>().CreateTutorialQuest();
            dialogWindow.SetActive(false);
            GameManager.Instance.pauseGame = false;
            button.GetComponentInChildren <Text>().text = "Okay";
            reminderTimer = 300;
            break;

        case 10:
            dialogWindow.SetActive(false);
            GameManager.Instance.pauseGame = false;
            button.GetComponentInChildren <Text>().text = "Okay";
            reminderTimer = 300;
            break;

        case 11:
            button.GetComponentInChildren <Text>().text = "Next";
            Tutorial_Manager.Instance.InstructionsIndex = 1;
            Tutorial_Manager.Instance.tutorialStartred  = false;
            GameManager.Instance.completedTutorial      = true;
            GameManager.Instance.pauseGame = false;
            SceneManager.LoadScene("Map 1");
            break;
        }

        if (Tutorial_Manager.Instance.InstructionsIndex < 11)
        {
            Tutorial_Manager.Instance.InstructionsIndex++;
        }
    }