public void AddAudioGroup(E_AUDIO_GROUP_TYPE eGroupType) { if (!m_AudioGroupList.ContainsKey(eGroupType)) { AudioGroup NewGroup = Instantiate <AudioGroup>(AudioGroupTemplate); NewGroup.gameObject.name = string.Concat(eGroupType.ToString(), " Auidio Group"); NewGroup.gameObject.transform.SetParent(m_trGroup); NewGroup.Init(eGroupType); m_AudioGroupList.Add(eGroupType, NewGroup); } }