public float GetVol() { if (RandomizeVolume == true) { return(AudioFunctions.DbToLinear(Volume + GetRandomValueOffset(RandomVolume))); } else { return(AudioFunctions.DbToLinear(Volume)); } }
public float getVolume() { return(AudioFunctions.DbToLinear(volume)); }
public float GetVol() { return(AudioFunctions.DbToLinear(Volume)); }