Exemple #1
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        GameObject obj = collider.gameObject;

        if (!obj.GetComponent <Defender>())
        {
            return;
        }
        anim.SetBool("isAttacking", true);
        attacking.Attack(obj);
    }
    void Update()
    {
        //If he is not jumping...
        if (!isJumping)
        {
            //See if button is pressed...
            isJumping = CrossPlatformInputManager.GetButtonDown("Jump");
        }

        if (CrossPlatformInputManager.GetButtonDown("Fire1"))
        {
            c_attacking.Attack();
        }
    }
Exemple #3
0
    void Update()
    {
        lookAt();
        //jumping
        Move();
        Turning();


        //criar um script apenas para attack
        if (Input.GetKeyUp(KeyCode.Mouse0))
        {
            attack.Attack();
        }
        else
        {
            anim.SetBool("isShooting", false);
        }
        //Nao esquecer
    }