public static Texture2D[] SetupTextures(Object[] objects) { //converte a lista de objetos e configura List <Texture2D> textures = new List <Texture2D>(); for (int i = 0; i < objects.Length; i++) { Texture2D tex = objects[i] as Texture2D; if (!tex.name.Contains("atlas")) { textures.Add(AtlasGenerator.SetupTexture(tex)); } } return(textures.ToArray()); }