static void CreateTextureAtlas() { var srcFolder = EditorUtility.OpenFolderPanel("Select Source Images Folder", "", ""); var destFolder = EditorUtility.SaveFolderPanel("Select Location for Atlas", "", ""); if(srcFolder.Contains("Assets") != true && destFolder.Contains ("Assets") != true) { Debug.LogError("Both source and destination folders must be in the project hierarchy"); return; } var generator = new AtlasGenerator(srcFolder, destFolder); generator.ProcessAndSave(); }