public AsyncAssetLoadInfo( AssetLoadingParameters parameters, AssetBundle bundle, bool skipAllPostfixes, AsyncAssetLoadingResolve resolveType, UnityEngine.Object[] assets) { Parameters = parameters; Bundle = bundle; SkipAllPostfixes = skipAllPostfixes; ResolveType = resolveType; Assets = assets; }
public AsyncAssetLoadInfo( string assetName, Type assetType, AssetLoadType loadType, AssetBundle bundle, bool skipAllPostfixes, AsyncAssetLoadingResolve resolveType, UnityEngine.Object[] assets) { AssetName = assetName; AssetType = assetType; LoadType = loadType; Bundle = bundle; SkipAllPostfixes = skipAllPostfixes; ResolveType = resolveType; Assets = assets; }