public Asteroid( GameObject rootObject, Rigidbody2D rigidBody2d, Collider2D collider2d, SpriteRenderer spriteRenderer, AsteroidTunables asteroidTunables ) : base( rootObject, rigidBody2d, collider2d, spriteRenderer ) { this.asteroidTunables = asteroidTunables; }
public void ResetTunables(AsteroidTunables newTunables) { asteroid.Tunables = newTunables; }