Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            spriteBatch.Begin();

            spaceManager.Draw(spriteBatch);

            switch (gameState)
            {
            case GameState.MainMenu:
                menuManager.Draw(spriteBatch);
                break;

            case GameState.Gameplay:
                sunManager.Draw(spriteBatch);
                orbitManager.Draw(spriteBatch);
                planetManager.Draw(spriteBatch);
                asteroidManager.Draw(spriteBatch, sunManager);
                scoreManager.Draw(spriteBatch);
                break;

            case GameState.Credits:
                creditManager.Draw(spriteBatch);
                break;
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }
Exemple #2
0
        public override void Draw(GameTime gameTime)
        {
            Vector4 shipColor = new Vector4(0.5f + ((float)bulletManager.justShot / 15f), 0.5f, 0.5f, 1);

            Game1.texNorm.Parameters["shipColor"].SetValue(shipColor);

            Game1.texNorm.Parameters["shipLight"].SetValue(35 + bulletManager.justShot * 2);

            Game1.texNorm.Parameters["shipPos"].SetValue(Player.get().Position);
            Game1.texNorm.Parameters["vpMatrix"].SetValue(theCamera.ViewMatrix * theCamera.ProjectionMatrix);
            Game1.texNorm.Parameters["wallLight"].SetValue(200);
            Game1.texNorm.Parameters["wallColor"].SetValue(Color.Orange.ToVector4());

            asteroidManager.Draw(gameTime);
            skybox.Draw(gameTime);
            tunnel.Draw(gameTime);
            player.Draw(gameTime);
            bulletManager.Draw(gameTime);
            pgen.Draw(gameTime);
            // Draw all game components
            base.Draw(gameTime);

            if (gameOver)
            {
                // TO DO: Draw the "gameover" text
                String TextToDraw = "Game Over!";
                spriteBatch.DrawString(gameOverFont, TextToDraw,
                                       new Vector2((Game.Window.ClientBounds.Width - 250) / 2, (Game.Window.ClientBounds.Height - 250) / 2),
                                       Color.Yellow);
            }
        }
 public void Draw(SpriteBatch spriteBatch)
 {
     cloudManager.Draw(spriteBatch);
     starManager.Draw(spriteBatch);
     itemManager.Draw(spriteBatch);
     crateManager.Draw(spriteBatch);
     asteroidManager.Draw(spriteBatch);
     strandedManager.Draw(spriteBatch);
     particleManager.Draw(spriteBatch);
     projectileManager.Draw(spriteBatch);
     playerManager.Draw(spriteBatch);
     guiManager.Draw(spriteBatch);
     debugManager.Draw(spriteBatch);
 }
Exemple #4
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();

            if (gameState == GameStates.TitleScreen)
            {
                spriteBatch.Draw(titleScreen,
                                 new Rectangle(0, 0, Window.ClientBounds.Width,
                                               Window.ClientBounds.Height), Color.White);
            }

            if ((gameState == GameStates.Playing) ||
                (gameState == GameStates.PlayerDead) ||
                (gameState == GameStates.GameOver))
            {
                starField.Draw(spriteBatch);
                asteroidManager.Draw(spriteBatch);
                playerManager.Draw(spriteBatch);
                enemyManager.Draw(spriteBatch);
                explosionManager.Draw(spriteBatch);

                spriteBatch.DrawString(pericles14, "Score: " +
                                       playerManager.PlayerScore.ToString(), scoreLocation, Color.Yellow);

                if (playerManager.LivesRemaining >= 0)
                {
                    spriteBatch.DrawString(pericles14, "Lives: " +
                                           playerManager.LivesRemaining.ToString(), livesLocation, Color.Yellow);
                }
            }

            if (gameState == GameStates.GameOver)
            {
                spriteBatch.DrawString(pericles14, "G A M E   O V E R",
                                       new Vector2(Window.ClientBounds.Width / 2 -
                                                   pericles14.MeasureString("G A M E   O V E R").X / 2, 50), Color.Red);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            _starField.Draw(gameTime, spriteBatch);
            _asteroidManager.Draw(gameTime, spriteBatch);
            _player.Draw(gameTime, spriteBatch);
            _shotManager.Draw(gameTime, spriteBatch);
            _enemyManager.Draw(gameTime, spriteBatch);
            _pieceExplosionManager.Draw(gameTime, spriteBatch);
            _pointExplosionManager.Draw(gameTime, spriteBatch);


            spriteBatch.DrawString(_perecles14, "Score " + _playerScore, _scoreLocation, Color.White);
            if (_player.RemainingLives > 0)
            {
                spriteBatch.DrawString(_perecles14, "Ships Remaining: " + _player.RemainingLives, _livesLocation, Color.White);
            }

            if (_gameOver)
            {
                const string GameOverText = "G A M E   O V E R !";
                Vector2      loc          = new Vector2(ClientBounds.Width / 2 - _perecles14.MeasureString(GameOverText).X / 2, 50);
                spriteBatch.DrawString(_perecles14, GameOverText, loc, Color.White);
            }
        }