Exemple #1
0
        public void InsertComputer(string assetName, string groupName, string ipAddress, string macAddress)
        {
            LocationsDAO lwDataAccess = new LocationsDAO();
            SettingsDAO  lSettingsDao = new SettingsDAO();

            // We need to get the root item as all of the domains need to be parented to this
            System.Data.DataTable table     = lwDataAccess.GetGroups(new AssetGroup(AssetGroup.GROUPTYPE.domain));
            AssetGroup            rootGroup = new AssetGroup(table.Rows[0], AssetGroup.GROUPTYPE.domain);

            // Get the child domains - as domains are single level we do not need to recurse
            rootGroup.Populate(false, false, true);

            // We'll loop through the domains first and add then to the database recovering their ids so that
            // we only have to do this once.
            // Does this domain already exist?

            AssetGroup childGroup;

            lock (this)
            {
                childGroup = rootGroup.IsChildGroup(groupName);

                // No - add it as a new group both to the database and to the parent
                if (childGroup == null)
                {
                    childGroup          = new AssetGroup(AssetGroup.GROUPTYPE.domain);
                    childGroup.Name     = groupName;
                    childGroup.ParentID = rootGroup.GroupID;
                    childGroup.GroupID  = lwDataAccess.GroupAdd(childGroup);
                    rootGroup.Groups.Add(childGroup);
                }
            }
            string vendor = String.Empty;

            try
            {
                if (macAddress != String.Empty)
                {
//
// CMD IMPORTANT UNCOMMENT THESE LINES
//                    using (System.IO.StreamReader sr = new System.IO.StreamReader(System.IO.Path.Combine(Application.StartupPath, "oui.txt")))
//                    {
//                        string line;
//                        while ((line = sr.ReadLine()) != null)
//                        {
//                            if (line.StartsWith(macAddress.Substring(0, 8)))
//                            {
//                                if (line.Substring(18).ToUpper().StartsWith("APPLE"))
//                                {
//                                   vendor = line.Substring(18);
//                                    break;
//                                }
//                           }
//                        }
//                    }
                }
            }
            catch (FormatException)
            {
            }

            // Now that we have the ID of the group (even if we just added the group) we can now
            // add the asset to the database also.
            Asset newAsset = new Asset();

            newAsset.Name       = assetName;
            newAsset.MACAddress = macAddress.Replace('-', ':');
            newAsset.Make       = vendor;

            if (vendor.ToUpper().StartsWith("APPLE"))
            {
                // add as an Apple Device
                assetTypes.Populate();
                AssetType parentAssetType = assetTypes.FindByName("Apple Devices");
                if (parentAssetType == null)
                {
                    // Now create a child of this asset type
                    parentAssetType           = new AssetType();
                    parentAssetType.Name      = "Apple Devices";
                    parentAssetType.Auditable = false;
                    parentAssetType.Icon      = "apple.png";
                    parentAssetType.ParentID  = 0;
                    parentAssetType.Add();

                    // Update the internal list
                    assetTypes.Add(parentAssetType);
                }

                assetTypes.Populate();
                parentAssetType = assetTypes.FindByName("Apple Devices");

                AssetType childAssetType = assetTypes.FindByName("Apple Device");
                if (childAssetType == null)
                {
                    // Now create a child of this asset type
                    childAssetType           = new AssetType();
                    childAssetType.Name      = "Apple Device";
                    childAssetType.Auditable = false;
                    childAssetType.Icon      = parentAssetType.Icon;
                    childAssetType.ParentID  = parentAssetType.AssetTypeID;
                    childAssetType.Add();

                    // Update the internal list
                    assetTypes.Add(childAssetType);
                }

                assetTypes.Populate();
                childAssetType       = assetTypes.FindByName("Apple Device");
                newAsset.AssetTypeID = childAssetType.AssetTypeID;
            }

            AssetList assetList             = new AssetList(new AssetDAO().GetAssets(0, AssetGroup.GROUPTYPE.userlocation, false), true);
            bool      bUpdateAsset          = true;
            bool      bSNMPAsset            = false;
            bool      bExistingAuditedAsset = false;

            foreach (Asset existingAsset in assetList)
            {
                if ((existingAsset.AgentVersion == "SNMP") && (existingAsset.IPAddress == ipAddress))
                {
                    bSNMPAsset = true;
                    break;
                }

                if ((assetName == existingAsset.Name) && (groupName == existingAsset.Domain))
                {
                    // this asset already exists - only need to check if domain or IP have changed
                    // if they have, send it away to be updated
                    if (existingAsset.IPAddress != ipAddress || existingAsset.DomainID != childGroup.GroupID)
                    {
                        newAsset           = existingAsset;
                        newAsset.IPAddress = newAsset.IPAddress != ipAddress ? ipAddress : newAsset.IPAddress;
                        newAsset.DomainID  = newAsset.DomainID != childGroup.GroupID ? childGroup.GroupID : newAsset.DomainID;
                    }
                    else
                    {
                        // asset exists, nothing has changed so don't process
                        bUpdateAsset = false;
                    }
                    break;
                }
                if (!bSNMPAsset && existingAsset.IPAddress == ipAddress && existingAsset.Domain != newAsset.Domain)
                {
                    bExistingAuditedAsset = true;
                    //check for any asset name change if so update asset with audittrail entry
                    if (existingAsset.Name != assetName)
                    {
                        string strOldValue = existingAsset.Name;
                        newAsset      = existingAsset;
                        newAsset.Name = assetName;
                        newAsset.Update();
                        AuditTrailDAO objAuditTrailDAO = new AuditTrailDAO();
                        // Build a blank AuditTrailEntry
                        AuditTrailEntry ate = CreateAteForAssetNameChange(newAsset);
                        ate.Key      = ate.Key + "|" + "Computer Name";
                        ate.OldValue = strOldValue;
                        ate.NewValue = assetName;
                        objAuditTrailDAO.AuditTrailAdd(ate);
                    }
                }
            }

            if (bUpdateAsset && !bSNMPAsset && !bExistingAuditedAsset)
            {
                newAsset.Domain    = childGroup.Name;
                newAsset.DomainID  = childGroup.GroupID;
                newAsset.IPAddress = ipAddress;

                // Add the asset
                newAsset.Add();

                if (lSettingsDao.GetSettingAsBoolean("AutoScanNetwork", false) && lSettingsDao.GetSettingAsBoolean("AutoScanDeployAgent", false))
                {
                    string scannerPath = System.IO.Path.Combine(Application.StartupPath, "scanners") + "\\auditagent\\default.xml";
                    System.IO.File.Copy(scannerPath, "AuditAgent\\AuditAgent.xml", true);
                    Operation newOperation = new Operation(newAsset.AssetID, Operation.OPERATION.deployagent);
                    newOperation.Add();
                }
            }

            if (!bSNMPAsset)
            {
                Interlocked.Increment(ref _foundCounter);
                FireNetworkDiscoveryUpdate(new DiscoveryUpdateEventArgs(_foundCounter.ToString(), "Computer", _maximumCount, 0));
            }
        }
        /// <summary>
        /// 生成BuildInfo信息
        /// </summary>
        public bool GenBuildInfo()
        {
            //初始化数据
            this.AssetTypeList     = new List <string>();
            this.BuildAssetsInfo   = new BuildAssetsInfo();
            this.RuntimeAssetsList = GetRuntimeAssetsInfo();

            //
            var sw = new Stopwatch();

            sw.Start();

            BuildAssetsInfo.Time = DateTime.Now.ToShortDateString();
            int id = 0;

            //搜集所有的依赖
            foreach (var mainAsset in this.RuntimeAssetsList)
            {
                //这里会包含主资源
                var dependAssetPathList = GetDependAssetList(mainAsset.importFrom);

                //获取依赖信息 并加入buildinfo
                foreach (var dependPath in dependAssetPathList)
                {
                    //防止重复
                    if (BuildAssetsInfo.AssetDataMaps.ContainsKey(dependPath))
                    {
                        continue;
                    }

                    //判断资源类型
                    var type = AssetBundleEditorToolsV2.GetMainAssetTypeAtPath(dependPath);
                    if (type == null)
                    {
                        Debug.LogError("获取资源类型失败:" + dependPath);
                        continue;
                    }

                    //构建资源类型
                    var assetData = new BuildAssetsInfo.BuildAssetData();
                    assetData.Id     = id;
                    assetData.Hash   = this.GetHashFromAssets(dependPath);
                    assetData.ABName = dependPath;
                    var idx = AssetTypeList.FindIndex((a) => a == type.FullName);
                    if (idx == -1)
                    {
                        AssetTypeList.Add(type.FullName);
                        idx = AssetTypeList.Count - 1;
                    }

                    assetData.Type = idx;
                    //获取依赖
                    var dependeAssetList = this.GetDependAssetList(dependPath);
                    assetData.DependAssetList.AddRange(dependeAssetList);
                    //添加
                    BuildAssetsInfo.AssetDataMaps[dependPath] = assetData;
                    id++;
                }
            }

            //TODO AB依赖关系纠正
            /// 已知Unity,bug/设计缺陷:
            ///   1.依赖接口,中会携带自己
            ///   2.如若a.png、b.png 依赖 c.atlas,则abc依赖都会是:a.png 、b.png 、 a.atlas
            foreach (var asset in BuildAssetsInfo.AssetDataMaps)
            {
                //依赖中不包含自己
                asset.Value.DependAssetList.Remove(asset.Value.ABName);
            }


            //获取依赖
            this.DependAssetList = this.GetDependAssetsinfo();
            //---------------------------------------end---------------------------------------------------------

            //检查
            foreach (var ar in this.RuntimeAssetsList)
            {
                if (!BuildAssetsInfo.AssetDataMaps.ContainsKey(ar.importFrom))
                {
                    Debug.LogError("AssetDataMaps遗漏资源:" + ar.importFrom);
                }
            }

            Debug.LogFormat("【GenBuildInfo】耗时:{0}ms.", sw.ElapsedMilliseconds);
            //检测构造的数据
            var count = this.RuntimeAssetsList.Count + this.DependAssetList.Count;

            if (BuildAssetsInfo.AssetDataMaps.Count != count)
            {
                Debug.LogErrorFormat("【初始化框架资源环境】出错! buildinfo:{0} output:{1}", BuildAssetsInfo.AssetDataMaps.Count, count);

                var tmpBuildAssetsInfo = BuildAssetsInfo.Clone();
                foreach (var ra in this.RuntimeAssetsList)
                {
                    tmpBuildAssetsInfo.AssetDataMaps.Remove(ra.importFrom);
                }

                foreach (var drf in this.DependAssetList)
                {
                    tmpBuildAssetsInfo.AssetDataMaps.Remove(drf.importFrom);
                }

                Debug.Log(JsonMapper.ToJson(tmpBuildAssetsInfo.AssetDataMaps, true));

                return(false);
            }

            return(true);
        }