public EditorGameBuildUnit(AssetItem asset, AssetCompilerContext compilerContext, AssetDependenciesCompiler assetDependenciesCompiler) : base(new AssetBuildUnitIdentifier(SceneBuildUnitContextId, asset.Id)) { this.asset = asset; this.compilerContext = compilerContext; compiler = assetDependenciesCompiler; PriorityMajor = DefaultAssetBuilderPriorities.ScenePriority; }