Beispiel #1
0
 public EditorGameBuildUnit(AssetItem asset, AssetCompilerContext compilerContext, AssetDependenciesCompiler assetDependenciesCompiler)
     : base(new AssetBuildUnitIdentifier(SceneBuildUnitContextId, asset.Id))
 {
     this.asset           = asset;
     this.compilerContext = compilerContext;
     compiler             = assetDependenciesCompiler;
     PriorityMajor        = DefaultAssetBuilderPriorities.ScenePriority;
 }