private void openGLControl1_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { _isMouseDown = true; ArcBall.MouseDown(e.X, e.Y); } else if (e.Button == MouseButtons.Right) { ArcBall = new ArcBall(); } }
private void glControl1_MouseDown(object sender, MouseEventArgs e) { _ArcBall.MouseDown(e.X, e.Y); }