internal void Update(GameTime gameTime, Player localPlayer) { ControlBar?.Update(localPlayer); WndWindowManager.Update(gameTime); AptWindowManager.Update(gameTime); }
internal void Render(DrawingContext2D drawingContext) { WndWindowManager.Render(drawingContext); AptWindowManager.Render(drawingContext); }
internal void Update(GameTime gameTime) { WndWindowManager.Update(gameTime); AptWindowManager.Update(gameTime); }
public Scene2D(Game game) { WndWindowManager = new WndWindowManager(game); AptWindowManager = new AptWindowManager(game); }