private static void gmBoss1EffBombUpdateCreate(AppMain.GMS_BOSS1_EFF_BOMB_WORK bomb_work) { AppMain.MTM_ASSERT((object)bomb_work.parent_obj); if (bomb_work.interval_timer != 0U) { --bomb_work.interval_timer; } else { int v2_1 = bomb_work.area[0]; int v2_2 = bomb_work.area[1]; int num1 = AppMain.FX_Mul(AppMain.AkMathRandFx(), v2_1); int num2 = AppMain.FX_Mul(AppMain.AkMathRandFx(), v2_2); if (bomb_work.bomb_type == 0) { AppMain.GMS_EFFECT_3DES_WORK gmsEffect3DesWork = AppMain.GmEfctCmnEsCreate((AppMain.OBS_OBJECT_WORK)null, 7); if (--bomb_work.interval_timer_sound <= 0) { bomb_work.interval_timer_sound = 3; AppMain.GmSoundPlaySE("Boss0_02"); } AppMain.OBS_OBJECT_WORK obsObjectWork = AppMain.GMM_BS_OBJ((object)gmsEffect3DesWork); AppMain.MTM_ASSERT((object)obsObjectWork); obsObjectWork.pos.x = bomb_work.pos[0] - (v2_1 >> 1) + num1; obsObjectWork.pos.y = bomb_work.pos[1] - (v2_2 >> 1) + num2; obsObjectWork.pos.z = AppMain.GMM_BS_OBJ((object)bomb_work.parent_obj).pos.z + 131072; uint num3 = (uint)((long)AppMain.AkMathRandFx() * (long)(bomb_work.interval_max - bomb_work.interval_min) >> 12); bomb_work.interval_timer = bomb_work.interval_min + num3; } else { AppMain.MTM_ASSERT(false); } } }
private static void gmBoss1EffBombInitCreate( AppMain.GMS_BOSS1_EFF_BOMB_WORK bomb_work, int bomb_type, AppMain.OBS_OBJECT_WORK parent_obj, int pos_x, int pos_y, int width, int height, uint interval_min, uint interval_max) { AppMain.MTM_ASSERT((object)bomb_work); AppMain.MTM_ASSERT((object)parent_obj); bomb_work.parent_obj = parent_obj; bomb_work.bomb_type = bomb_type; bomb_work.interval_timer = 0U; bomb_work.interval_min = interval_min; bomb_work.interval_max = interval_max; bomb_work.pos[0] = pos_x; bomb_work.pos[1] = pos_y; bomb_work.area[0] = width; bomb_work.area[1] = height; bomb_work.interval_timer_sound = 0; }