Exemple #1
0
 protected virtual void UpdateBuildAssetResults(AnonymousAssetBuildUnit buildUnit, AssetCompilerResult compilationResult)
 {
     if (buildUnit.Succeeded)
     {
         // If successful, store the output objects so they can be mounted on a database when needed.
         OutputObjects = compilationResult.BuildSteps.OutputObjects;
     }
 }
Exemple #2
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        protected override void UpdateBuildAssetResults(AnonymousAssetBuildUnit buildUnit, AssetCompilerResult compilationResult)
        {
            base.UpdateBuildAssetResults(buildUnit, compilationResult);

            // Save aside model url
            // TODO: we should technically store it in a temp var during Compile(), and set it only now (in case it changed during compile)
            compiledModelUrl = buildUnit.Succeeded ? AnimationPreviewViewModel.FindModelForPreview(AssetItem)?.Location : null;
        }
Exemple #3
0
        protected async Task <bool> BuildAsset()
        {
            // get the build step required by the preview builder
            AssetCompilerResult compilationResult = null;

            var buildUnit = new AnonymousAssetBuildUnit(new AssetBuildUnitIdentifier(previewContextId, Asset.Id), () => { compilationResult = Compile(); return(compilationResult.BuildSteps); });

            buildUnit.PriorityMajor = DefaultAssetBuilderPriorities.PreviewPriority;
            Builder.AssetBuilderService.PushBuildUnit(buildUnit);

            await buildUnit.Wait();

            UpdateBuildAssetResults(buildUnit, compilationResult);
            return(buildUnit.Succeeded);
        }