/// <summary>
        /// 全体弾発射時
        /// </summary>
        public override void OnShoot(AllRangeBullet bullet)
        {
            //自分しかいないのでイベント送信の必要なし
            if (PhotonNetwork.CurrentRoom.PlayerCount == 1)
            {
                return;
            }

            PhotonNetwork.RaiseEvent(
                (byte)MultiEventCode.ShootAllRange,
                0,
                RaiseEventOptions.Default,
                SendOptions.SendReliable
                );
        }
Exemple #2
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 /// <summary>
 /// 全体弾発射時
 /// </summary>
 public virtual void OnShoot(AllRangeBullet bullet){}