// OnStateEnter is called before OnStateEnter is called on any state inside this state machine //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // //} // OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // //} // OnStateExit is called before OnStateExit is called on any state inside this state machine public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.IsTag("Attack")) { animator.SendMessageUpwards("AttackAnimationComplete", SendMessageOptions.DontRequireReceiver); } else if (stateInfo.IsTag("LongAttack")) { animator.SendMessageUpwards("LongAttackAnimationComplete", SendMessageOptions.DontRequireReceiver); } else if (stateInfo.IsTag("ConeAttack")) { animator.SendMessageUpwards("ConeAttackAnimationComplete", SendMessageOptions.DontRequireReceiver); } else if (stateInfo.IsTag("Bite")) { animator.SendMessageUpwards("BiteAnimationComplete", SendMessageOptions.DontRequireReceiver); } else if (stateInfo.IsTag("SwingOpen")) { Debug.Log("upwards " + animator); animator.SendMessageUpwards("SwingOpenAnimationComplete", SendMessageOptions.DontRequireReceiver); } else if (stateInfo.IsTag("SwingClose")) { Debug.Log("upwards " + animator); animator.SendMessageUpwards("SwingCloseAnimationComplete", SendMessageOptions.DontRequireReceiver); } }
// OnStateExit is called before OnStateExit is called on any state inside this state machine public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (sendTo == Option.selfOnly) animator.SendMessage(messageName, _require); else if (sendTo == Option.selfAndParent) { animator.SendMessage(messageName, _require); if (animator.transform.parent) animator.transform.parent.SendMessage(messageName, _require); } else if (sendTo == Option.parentOnly) { if (animator.transform.parent) animator.transform.parent.SendMessage(messageName, _require); } else if (sendTo == Option.upwards) animator.SendMessageUpwards(messageName, _require); }